Online 40.160.21.156:28015 checked 12m ago
Eventful Rust 2026
Connect
srv = rust.server("40.160.21.156:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 7 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 18:45 UTC14d ago | 19 | NaN | running | 0 |
| 1 | Thu 1 Oct, 23:45 UTC FW27d ago | 31 | halved by day 7 | 13.8 days | 0 |
| 2 | Thu 1 Oct, 17:41 UTC FW28d ago | 25 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1444908216
- map
- Procedural Map
- size
- 4000
- seed
- 1444908216
Server
srv.info()- address
- 40.160.21.156:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 18:45 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 54/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 95/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 33/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 99/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 336/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Eventful Rust 2026 rank?
Rank #1,807 on seven-day player hours for Eventful Rust 2026, within the top 8% of all ranked servers.
How many players does Eventful Rust 2026 hold at once?
Eventful Rust 2026 reports 1 players at this refresh, with 100 slots configured. Over the last seven days it averaged 3 players and peaked at 19. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 10 players.
About the server
What does performance look like on Eventful Rust 2026?
Averaged over 48 hours: 119 server fps, never under 36. Buildings, deployables and all else in the world took the count as high as 132,130 entities. The memory field tops out at 3,286 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Eventful Rust 2026?
The build is Rust network protocol 2635 and build 167058 on Windows, run by Eventful Rust 2026. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Eventful Rust 2026, and is it online now?
Eventful Rust 2026 reports itself online at the current refresh. Count back 15 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 1 October 2026.
Where does Eventful Rust 2026 sit?
There is no region published for Eventful Rust 2026. Rust Data does not look up where the machine stands; it shows where a server says it is. 40.160.21.156:28015 is its address.
Rules, settings, map
Which settings and rules does Eventful Rust 2026 run?
No gather rate appears in the name: Eventful Rust 2026. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Eventful Rust 2026 loaded?
Eventful Rust 2026 runs a procedural map of size 4,000 with seed 1444908216, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does Eventful Rust 2026 wipe, and on what schedule?
Eventful Rust 2026 wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days 3 hours ago, and that is the one in play.
On Eventful Rust 2026, what happens on wipe day?
The average peak over recent wipes is 25 players. Peak population on the latest wipe came 7 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 7.
Tags and filters
Which lists on Rust Data hold Eventful Rust 2026, and which filters?
The Rust Data lists that Eventful Rust 2026 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Eventful Rust 2026?
The game's server browser reads these tags from Eventful Rust 2026: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Eventful Rust 2026?
In Rust, F1 opens the console: type client.connect 40.160.21.156:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.
