Rust Data

rustdata.spaceservers40.160.21.156:28017.ipynb

Run all rust-data · live

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Online 40.160.21.156:28015 checked 12m ago

Eventful Rust 2026

moddedoxide

Connect

srv = rust.server("40.160.21.156:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 3 # peak 19
rank #1,807 # top 8%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0510152022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak25players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 7 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 18:45 UTC14d ago 19 NaN running 0
1 Thu 1 Oct, 23:45 UTC FW27d ago 31 halved by day 7 13.8 days 0
2 Thu 1 Oct, 17:41 UTC FW28d ago 25 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1444908216
Map of Eventful Rust 2026
map
Procedural Map
size
4000
seed
1444908216
Open on RustMaps

Server

srv.info()
address
40.160.21.156:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 18:45 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average95/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average33/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average99/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average336/350

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Eventful Rust 2026 rank?

Rank #1,807 on seven-day player hours for Eventful Rust 2026, within the top 8% of all ranked servers.

How many players does Eventful Rust 2026 hold at once?

Eventful Rust 2026 reports 1 players at this refresh, with 100 slots configured. Over the last seven days it averaged 3 players and peaked at 19. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 10 players.

About the server

What does performance look like on Eventful Rust 2026?

Averaged over 48 hours: 119 server fps, never under 36. Buildings, deployables and all else in the world took the count as high as 132,130 entities. The memory field tops out at 3,286 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Eventful Rust 2026?

The build is Rust network protocol 2635 and build 167058 on Windows, run by Eventful Rust 2026. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Eventful Rust 2026, and is it online now?

Eventful Rust 2026 reports itself online at the current refresh. Count back 15 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 1 October 2026.

Where does Eventful Rust 2026 sit?

There is no region published for Eventful Rust 2026. Rust Data does not look up where the machine stands; it shows where a server says it is. 40.160.21.156:28015 is its address.

Rules, settings, map

Which settings and rules does Eventful Rust 2026 run?

No gather rate appears in the name: Eventful Rust 2026. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Eventful Rust 2026 loaded?

Eventful Rust 2026 runs a procedural map of size 4,000 with seed 1444908216, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Eventful Rust 2026 wipe, and on what schedule?

Eventful Rust 2026 wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days 3 hours ago, and that is the one in play.

On Eventful Rust 2026, what happens on wipe day?

The average peak over recent wipes is 25 players. Peak population on the latest wipe came 7 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 7.

Tags and filters

Which lists on Rust Data hold Eventful Rust 2026, and which filters?

The Rust Data lists that Eventful Rust 2026 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Eventful Rust 2026?

The game's server browser reads these tags from Eventful Rust 2026: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Eventful Rust 2026?

In Rust, F1 opens the console: type client.connect 40.160.21.156:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167058
Build Recorded game build: 167058.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,544 players 11,830 servers online