Offline 43.252.113.156:28025 checked 24d ago
Rust Progression - Local Hub
Connect
srv = rust.server("43.252.113.156:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 43.252.113.156:28025
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 01:13 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 46/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 37/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
How does Rust Progression - Local Hub compare in the rankings?
Over the last seven days Rust Progression - Local Hub sits at #13,882 on player hours, in the top 61% of ranked servers.
How full does Rust Progression - Local Hub run?
The current row shows Rust Progression - Local Hub offline; the last response was 24 days 21 hours ago.
Server data
What is the Rust version on Rust Progression - Local Hub?
Version Rust network protocol 2634 and build 166652 on Windows is reported by Rust Progression - Local Hub. Joining needs the same protocol on your game; Steam handles the update.
Is Rust Progression - Local Hub up, and what does its uptime show?
Rust Progression - Local Hub is offline at this refresh; the last response came 24 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 4 October 2026.
Where does Rust Progression - Local Hub sit?
No region is published by Rust Progression - Local Hub. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 43.252.113.156:28025 is its address.
Rules, settings, map
Which settings and rules does Rust Progression - Local Hub run?
You will not find a gather rate in the string Rust Progression - Local Hub. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Progression - Local Hub?
The game generates its map: procedural, on Rust Progression - Local Hub.
Wipe data
On what schedule does Rust Progression - Local Hub wipe?
A rhythm cannot be read from the wipes of Rust Progression - Local Hub on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 23 hours ago.
Tags and filters
Which lists on Rust Data hold Rust Progression - Local Hub, and which filters?
These Rust Data lists include Rust Progression - Local Hub: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Rust Progression - Local Hub?
These tags are published by Rust Progression - Local Hub and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Rust Progression - Local Hub?
Enter client.connect 43.252.113.156:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.