Rust Data

rustdata.spaceservers45.11.16.75:28001.ipynb

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Online 45.11.16.75:28530 checked 11m ago

BudGame MAX 3 | Loot+ | Custom

moddedcarbon

Connect

srv = rust.server("45.11.16.75:28001")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 16d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 16:49 UTC16d ago 3 NaN running 2
1 Sun 11 Oct, 20:40 UTC17d ago 3 NaN 0.8 days 0
2 Sun 11 Oct, 12:45 UTC17d ago 3 NaN 0.3 days 0
3 Fri 9 Oct, 21:09 UTC19d ago 2 NaN 1.6 days 0
4 Thu 8 Oct, 12:30 UTC20d ago 2 NaN 1.4 days 0
5 Wed 7 Oct, 16:54 UTC21d ago 2 NaN 0.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of BudGame MAX 3 | Loot+ | Custom
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
45.11.16.75:28530
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 17:26 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average65/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average94/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average33/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

Quick answers

From the figures on this page.

Population data

What position does BudGame MAX 3 | Loot+ | Custom take in the server rankings?

Player hours over seven days put BudGame MAX 3 | Loot+ | Custom at #15,341, in the top 69% of the ranked set.

How many players does BudGame MAX 3 | Loot+ | Custom hold at once?

The sample now reads 0 players for BudGame MAX 3 | Loot+ | Custom, out of 100 slots. Over the last seven days it averaged 0 players.

About the server

How smoothly does BudGame MAX 3 | Loot+ | Custom run?

Averaged over 48 hours: 135 server fps, never under 13. Entity numbers reached 61,231, and that includes buildings, deployables and the rest. A high of 3,129 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on BudGame MAX 3 | Loot+ | Custom?

Rust network protocol 2634 and build 167781 on Linux is what BudGame MAX 3 | Loot+ | Custom runs. Steam updates your game for you, but the protocol must match to join.

How reliable is BudGame MAX 3 | Loot+ | Custom, and is it online now?

The current sample puts BudGame MAX 3 | Loot+ | Custom online. Count back 10 days 13 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 7 October 2026.

In which location is BudGame MAX 3 | Loot+ | Custom hosted?

There is no region published for BudGame MAX 3 | Loot+ | Custom. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 45.11.16.75:28530.

Rules, settings, map

Which settings and rules does BudGame MAX 3 | Loot+ | Custom run?

The name BudGame MAX 3 | Loot+ | Custom carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.

Which map has BudGame MAX 3 | Loot+ | Custom loaded?

The game generates the map on BudGame MAX 3 | Loot+ | Custom: procedural, size 4,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipes and dates

When does BudGame MAX 3 | Loot+ | Custom wipe, and on what schedule?

Irregular wipe times on BudGame MAX 3 | Loot+ | Custom leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 16 days 13 hours ago, and that is the one in play.

On BudGame MAX 3 | Loot+ | Custom, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 22 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does BudGame MAX 3 | Loot+ | Custom appear among Rust Data lists and filters?

The Rust Data lists that BudGame MAX 3 | Loot+ | Custom fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on BudGame MAX 3 | Loot+ | Custom hold?

These tags are published by BudGame MAX 3 | Loot+ | Custom and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to BudGame MAX 3 | Loot+ | Custom?

Enter client.connect 45.11.16.75:28530 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,735 players 11,617 servers online