Rust Data

rustdata.spaceservers45.138.174.22:28006.ipynb

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Offline 45.138.174.22:28912 checked 14d ago

LONG WAR Server

solo vanillamoddedoxide

Connect

srv = rust.server("45.138.174.22:28006")
print(srv.connect_command)

Right now

srv.summary()
players now 4/100 # 4% full
7-day average 0 # peak –
rank #8,070 # top 37%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 12:17 UTC14d ago 17 NaN running 0
1 Tue 13 Oct, 07:27 UTC15d ago 17 NaN 1.2 days 0
2 Sat 19 Sep, 09:53 UTC39d ago 7 halved by day 2 23.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 2222
Map of LONG WAR Server
map
Procedural Map
size
3500
seed
2222
Open on RustMaps

Server

srv.info()
address
45.138.174.22:28912
region
–
max players
100
group limit
solo
wipe schedule
–
last wipe
14 Oct 2026, 12:36 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKREU · solo · weekly · 15 on average7/100
1【疾风】5倍|单人|独狼|10.23新档|新手|快速入门EA · solo · weekly · 13 on average28/100
2[LATAM] Estrella Solitaria SOLO ONLY | 26/10 WipeSA · solo · weekly · 8 on average11/100
3[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average14/200
4404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average4/400
5LagCity RP [GER] by PoTEU · solo · 3 on average8/99

Quick answers

From the figures on this page.

Population data

What position does LONG WAR Server take in the server rankings?

Player hours over seven days put LONG WAR Server at #8,070, in the top 37% of the ranked set. Its position in the solo group is #176.

What population does LONG WAR Server carry?

The current row shows LONG WAR Server offline; the last response was 14 days 2 hours ago.

About the server

What is the Rust version on LONG WAR Server?

The build is Rust network protocol 2634 and build 167781 on Linux, run by LONG WAR Server. Joining needs the same protocol on your game; Steam handles the update.

Is LONG WAR Server up, and what does its uptime show?

LONG WAR Server is offline at this refresh; the last response came 14 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 18 September 2026.

In which location is LONG WAR Server hosted?

There is no region published for LONG WAR Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 45.138.174.22:28912.

Rules, settings, map

Which settings and rules does LONG WAR Server run?

The name LONG WAR Server carries no gather rate. No teams here: solo only. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

What is the map on LONG WAR Server?

Size 3,500, seed 2222: the procedural map on LONG WAR Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does LONG WAR Server wipe, and how often?

LONG WAR Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 14 days 6 hours ago, and that is the one in play.

On LONG WAR Server, what happens on wipe day?

Across recent wipes the busiest point averaged 14 players. The crowd on the latest wipe topped out 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.

Tags and filters

Where does LONG WAR Server appear among Rust Data lists and filters?

On Rust Data, LONG WAR Server appears in these lists: Modded Rust servers and Solo Rust servers, group limit 1. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo.

How should you read the server tags on LONG WAR Server?

Read by the game's server browser, the tags LONG WAR Server publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts1 (Group limit): The team cap is 1; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into LONG WAR Server?

Enter client.connect 45.138.174.22:28912 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts1
Group limit The team cap is 1.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online