Offline 45.159.236.8:28015 checked 29d ago
Offline Multiplayer Simulation
Connect
srv = rust.server("45.159.236.8:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 45.159.236.8:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Sep 2026, 15:26 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 158 on average | 59/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 59/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 28/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 8/1000 |
Quick answers
From the figures on this page.
Population
What position does Offline Multiplayer Simulation take in the server rankings?
Player hours over seven days put Offline Multiplayer Simulation at #16,927, in the top 71% of the ranked set.
How many players does Offline Multiplayer Simulation hold at once?
Offline now for Offline Multiplayer Simulation, with the last sample 29 days 10 hours ago.
Server facts
What Rust version does Offline Multiplayer Simulation run?
The build is Rust network protocol 2633 and build 165217 on Windows, run by Offline Multiplayer Simulation. The protocol has to match before you can join, and Steam does the updating.
How reliable is Offline Multiplayer Simulation, and is it up?
The latest sample has Offline Multiplayer Simulation offline, with a last sighting 29 days 10 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 26 September 2026.
Which location does Offline Multiplayer Simulation run from?
For Offline Multiplayer Simulation, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.159.236.8:28015 is its address.
Map and rules
Which settings and rules does Offline Multiplayer Simulation run?
No gather rate appears in the name: Offline Multiplayer Simulation. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.
What is the map on Offline Multiplayer Simulation?
Offline Multiplayer Simulation runs a procedural map, which the game generates.
Wipes and dates
When does Offline Multiplayer Simulation wipe, and how often?
The record for Offline Multiplayer Simulation holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 35 days 14 hours ago.
Lists and tags
Which lists on Rust Data hold Offline Multiplayer Simulation, and which filters?
The Rust Data lists that Offline Multiplayer Simulation fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Offline Multiplayer Simulation?
These tags are published by Offline Multiplayer Simulation and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Offline Multiplayer Simulation?
The manual route: launch Rust, F1, then client.connect 45.159.236.8:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.