Offline 45.43.163.69:28021 checked 6d ago
Wicked Dev
Connect
srv = rust.server("45.43.163.69:28022")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 20:56 UTC15d ago | 2 | NaN | running | 1 |
| 1 | Sun 11 Oct, 18:37 UTC17d ago | 2 | held half | 2.1 days | 1 |
| 2 | Fri 9 Oct, 14:35 UTC19d ago | 2 | held half | 2.2 days | 0 |
| 3 | Wed 7 Oct, 23:25 UTC21d ago | 2 | NaN | 1.6 days | 0 |
| 4 | Mon 5 Oct, 14:59 UTC23d ago | 2 | held half | 2.4 days | 1 |
| 5 | Sun 4 Oct, 22:03 UTC24d ago | 2 | NaN | 0.7 days | 0 |
| 6 | Sun 4 Oct, 12:27 UTC24d ago | 2 | NaN | 0.4 days | 1 |
| 7 | Sat 3 Oct, 13:01 UTC25d ago | 2 | NaN | 1 days | 2 |
| 8 | Fri 2 Oct, 16:18 UTC26d ago | 2 | NaN | 0.9 days | 0 |
| 9 | Thu 1 Oct, 20:22 UTC FW27d ago | 2 | NaN | 0.8 days | 0 |
| 10 | Wed 30 Sep, 21:43 UTC28d ago | 2 | NaN | 0.9 days | 0 |
| 11 | Mon 28 Sep, 20:31 UTC30d ago | 2 | held half | 2.1 days | 1 |
| 12 | Sat 26 Sep, 13:22 UTC32d ago | 84 | NaN | 2.3 days | 0 |
| 13 | Sun 20 Sep, 18:21 UTC38d ago | 26 | halved by day 2 | 5.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 2000
- map
- Procedural Map
- size
- 2000
- seed
- 2000
Server
srv.info()- address
- 45.43.163.69:28021
- region
- –
- max players
- 500
- group limit
- 32 max
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 20:56 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 29/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 30/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 22/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Population data
How does Wicked Dev compare in the rankings?
Player hours over seven days put Wicked Dev at #15,349, in the top 69% of the ranked set.
What population does Wicked Dev carry?
Wicked Dev returns no live count at this refresh, having last been seen 6 days 8 hours ago. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on Wicked Dev?
Version Rust network protocol 2634 and build 167781 on Linux is reported by Wicked Dev. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Wicked Dev, and is it online now?
The latest sample has Wicked Dev offline, with a last sighting 6 days 8 hours ago. Uptime of 11% across the last 7 full days: 18 hours of 168. The first row Rust Data holds for it is dated 20 September 2026.
In which location is Wicked Dev hosted?
No region is published by Wicked Dev. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 45.43.163.69:28021.
Settings and map
Which settings and rules does Wicked Dev run?
No gather rate appears in the name: Wicked Dev. 32 players is the maximum per group. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is not running; Valve's anti-cheat is off.
What is the map on Wicked Dev?
Wicked Dev runs a procedural map of size 2,000 with seed 2000, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does Wicked Dev wipe?
Irregular wipe times on Wicked Dev leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 15 days 4 hours ago, and that is the one in play.
What is wipe day on Wicked Dev like?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 18 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags, lists
Which Rust Data filters and lists contain Wicked Dev?
On Rust Data, Wicked Dev appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Wicked Dev hold?
Read by the game's server browser, the tags Wicked Dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): 500 slots in total; ts32 (Group limit): Team size tops out at 32; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Wicked Dev?
In Rust, F1 opens the console: type client.connect 45.43.163.69:28021. Launch Rust on this page does the same by opening the game through Steam and connecting. https://wickedrust.net/ is the website recorded for it.
