Online 45.45.238.180:28145 checked 12m ago
BTG The Zone - Test Server No Entry
Connect
srv = rust.server("45.45.238.180:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 21:05 UTC16d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 13825
- map
- Procedural Map
- size
- 4500
- seed
- 13825
Server
srv.info()- address
- 45.45.238.180:28145
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 21:05 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 52/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 51/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 55/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 12/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 8/1000 |
Quick answers
From the figures on this page.
Population
What position does BTG The Zone - Test Server No Entry take in the server rankings?
Over the last seven days BTG The Zone - Test Server No Entry sits at #15,344 on player hours, in the top 69% of ranked servers.
How full does BTG The Zone - Test Server No Entry run?
The sample now reads 0 players for BTG The Zone - Test Server No Entry, out of 50 slots. Over the last seven days it averaged 0 players.
Server facts
How well does BTG The Zone - Test Server No Entry perform?
Server fps over the last 48 hours averages 133; the floor is 101. Buildings, deployables and all else in the world took the count as high as 117,321 entities. Memory peaked at 3,236 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is BTG The Zone - Test Server No Entry on?
Rust network protocol 2634 and build 167398 on Windows is what BTG The Zone - Test Server No Entry runs. Steam updates your game for you, but the protocol must match to join.
How reliable is BTG The Zone - Test Server No Entry, and is it online now?
The current sample puts BTG The Zone - Test Server No Entry online. The uptime it reports puts the last restart about 58 minutes ago. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does BTG The Zone - Test Server No Entry sit?
For BTG The Zone - Test Server No Entry, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 45.45.238.180:28145 is its address.
Rules, settings, map
Which settings and rules does BTG The Zone - Test Server No Entry run?
You will not find a gather rate in the string BTG The Zone - Test Server No Entry. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has BTG The Zone - Test Server No Entry selected?
Size 4,500, seed 13825: the procedural map on BTG The Zone - Test Server No Entry, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does BTG The Zone - Test Server No Entry wipe, and how often?
The record for BTG The Zone - Test Server No Entry holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 16 days 2 hours ago, and that is the one in play.
What is wipe day on BTG The Zone - Test Server No Entry like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does BTG The Zone - Test Server No Entry appear among Rust Data lists and filters?
The Rust Data lists that BTG The Zone - Test Server No Entry fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on BTG The Zone - Test Server No Entry hold?
Read by the game's server browser, the tags BTG The Zone - Test Server No Entry publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into BTG The Zone - Test Server No Entry?
Enter client.connect 45.45.238.180:28145 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.