Rust Data

rustdata.spaceservers45.48.132.9:28016.ipynb

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Offline NA 45.48.132.9:28015 checked 9d ago

LocalDev

monthly wipes vanillamoddedcarbon

Connect

srv = rust.server("45.48.132.9:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,300 # top 69% · #1560 in NA
last wipe 10d ago # monthly schedule
next wipe 7d 19h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 19hThu 5 Nov, 19:00 UTCFW force wipe
135d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 06:15 UTC10d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
45.48.132.9:28015
region
NA
max players
10
group limit
8, the default
wipe schedule
monthly
last wipe
18 Oct 2026, 06:15 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average20/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average2/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average3/15
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average0/50
5Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 1 on average0/50

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does LocalDev rank?

On seven-day player hours LocalDev is #15,300 overall and #1,560 in North America, inside the top 69% of all ranked servers.

What population does LocalDev carry?

Offline now for LocalDev, with the last sample 9 days 16 hours ago.

About the server

What is the Rust version on LocalDev?

Rust network protocol 2634 and build 167781 on Windows is what LocalDev runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is LocalDev, and is it up?

Offline now for LocalDev, last seen 9 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 18 October 2026.

Which location does LocalDev run from?

The NA tag is what LocalDev uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.48.132.9:28015 is its address.

Settings and map

What rules and settings are recorded for LocalDev?

No gather rate appears in the name: LocalDev. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has LocalDev loaded?

LocalDev runs a procedural map, which the game generates.

Wipe data

When does LocalDev wipe, and how often?

Once a month LocalDev wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 10 days 17 hours ago. A monthly wipe schedule is published in its tags.

What is wipe day on LocalDev like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Where does LocalDev appear among Rust Data lists and filters?

On Rust Data, LocalDev appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the server tags on LocalDev?

Read by the game's server browser, the tags LocalDev publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join LocalDev?

The manual route: launch Rust, F1, then client.connect 45.48.132.9:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^z,^y,^m,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,199 players 11,735 servers online