Rust Data

rustdata.spaceservers45.61.173.40:28017.ipynb

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Online 45.61.173.40:28015 checked 7m ago

NoNameServer

vanillamoddedoxide

Connect

srv = rust.server("45.61.173.40:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,323 # top 69%
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 09:11 UTC18d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1234
Map of NoNameServer
map
Procedural Map
size
1000
seed
1234
Open on RustMaps

Server

srv.info()
address
45.61.173.40:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 09:11 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average119/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average140/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average105/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000

Quick answers

From the figures on this page.

Population

What position does NoNameServer take in the server rankings?

Rank #15,323 on seven-day player hours for NoNameServer, within the top 69% of all ranked servers.

How full does NoNameServer run?

At this timestamp, 0 players are on NoNameServer. Over the last seven days it averaged 0 players.

Server data

How well does NoNameServer perform?

Server fps over the last 48 hours averages 236; the floor is 224. Entity numbers reached 2,997, and that includes buildings, deployables and the rest. The memory field tops out at 1,443 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does NoNameServer run?

Version Rust network protocol 2634 and build 167398 on Linux is reported by NoNameServer. Steam updates your game for you, but the protocol must match to join.

How reliable is NoNameServer, and is it up?

Online is the state at the latest refresh for NoNameServer. Count back 18 days 6 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does NoNameServer sit?

No region is published by NoNameServer. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.61.173.40:28015 is its address.

Rules, settings, map

Which settings and rules does NoNameServer run?

You will not find a gather rate in the string NoNameServer. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Which map has NoNameServer loaded?

Size 1,000, seed 1234: the procedural map on NoNameServer, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does NoNameServer wipe, and how often?

Too few wipes are on record for NoNameServer to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 18 days 11 hours ago, and that is the one in play.

What is wipe day on NoNameServer like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does NoNameServer appear among Rust Data lists and filters?

On Rust Data, NoNameServer appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on NoNameServer?

These tags are published by NoNameServer and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join NoNameServer?

In Rust, F1 opens the console: type client.connect 45.61.173.40:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp0
Max players 0 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167398
Build The server runs build 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,039 players 11,802 servers online