Rust Data

rustdata.spaceservers45.61.173.40:28020.ipynb

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Online 45.61.173.40:28019 checked 6m ago

A Rust Server

vanillamoddedcarbon

Connect

srv = rust.server("45.61.173.40:28020")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,326 # top 69%
last wipe 34d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 25 Sep, 01:12 UTC34d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1337
Map of A Rust Server
map
Custom Map
size
2500
seed
1337

Server

srv.info()
address
45.61.173.40:28019
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
25 Sep 2026, 01:12 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average169/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265/700

Quick answers

From the figures on this page.

Player counts

What position does A Rust Server take in the server rankings?

Rank #15,326 on seven-day player hours for A Rust Server, within the top 69% of all ranked servers.

How many players does A Rust Server hold at once?

A Rust Server reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

Server data

How smoothly does A Rust Server run?

Server fps over the last 48 hours averages 32; the floor is 21. Buildings, deployables and all else in the world took the count as high as 4,947 entities. A high of 2,934 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on A Rust Server?

Version Rust network protocol 2635 and build 167519 on Linux is reported by A Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Rust Server, and is it up?

The current sample puts A Rust Server online. Count back 19 days 1 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is A Rust Server hosted?

For A Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.61.173.40:28019 is its address.

Rules, settings, map

Which settings and rules does A Rust Server run?

No gather rate appears in the name: A Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has A Rust Server loaded?

Size 2,500, seed 1337: the procedural map on A Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipes and dates

When does A Rust Server wipe, and how often?

A rhythm cannot be read from the wipes of A Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 34 days 12 hours ago, and that is the one in play.

On A Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does A Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on A Rust Server?

The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs167519 (Build): Recorded game build: 167519; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join A Rust Server?

Enter client.connect 45.61.173.40:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs167519,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs167519
Build Recorded game build: 167519.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,000 players 11,814 servers online