Rust Data

rustdata.spaceservers45.61.173.40:28050.ipynb

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Online 45.61.173.40:28049 checked 2h ago

A Rust Server

vanillamoddedoxide

Connect

srv = rust.server("45.61.173.40:28050")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,373 # top 69%
last wipe 26d ago # no schedule published
next wipe 7d 23h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
07d 23hThu 5 Nov, 19:00 UTCFW force wipe
135d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 22:34 UTC FW26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1337
Map of A Rust Server
map
Custom Map
size
2500
seed
1337

Server

srv.info()
address
45.61.173.40:28049
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 22:34 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average205/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does A Rust Server rank?

Rank #15,373 on seven-day player hours for A Rust Server, within the top 69% of all ranked servers.

How many players does A Rust Server hold at once?

The sample now reads 0 players for A Rust Server, out of 1 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on A Rust Server?

Averaged over 48 hours: 237 server fps, never under 200. The entity count peaked at 4,861, covering buildings, deployables and the rest of the world. Memory peaked at 2,056 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is A Rust Server on?

Version Rust network protocol 2634 and build 167398 on Linux is reported by A Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is A Rust Server, and is it online now?

Online is the state at the latest refresh for A Rust Server. Count back 18 days 6 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does A Rust Server run from?

There is no region published for A Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 45.61.173.40:28049.

Settings and map

Which rules apply on A Rust Server, and what settings?

You will not find a gather rate in the string A Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

What is the map on A Rust Server?

A Rust Server runs a procedural map of size 2,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe schedule

When does A Rust Server wipe, and how often?

A single wipe each month, the force wipe, is all A Rust Server does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 26 days 20 hours ago.

What is wipe day on A Rust Server like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Where does A Rust Server appear among Rust Data lists and filters?

The Rust Data lists that A Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on A Rust Server hold?

The game's server browser reads these tags from A Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to A Rust Server?

In Rust, F1 opens the console: type client.connect 45.61.173.40:28049. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,^v,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players 1 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online