Online 45.61.173.40:28069 checked 8m ago
Cobalt Studios - Bubbas Test Server
Connect
srv = rust.server("45.61.173.40:28072")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 09:13 UTC19d ago | 0 | NaN | running | 0 |
| 1 | Wed 23 Sep, 04:26 UTC37d ago | 0 | NaN | 17.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1234
- map
- Procedural Map
- size
- 3000
- seed
- 1234
Server
srv.info()- address
- 45.61.173.40:28069
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 09:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 34/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 123 on average | 57/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 42/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 43/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Cobalt Studios - Bubbas Test Server rank?
Over the last seven days Cobalt Studios - Bubbas Test Server sits at #15,273 on player hours, in the top 69% of ranked servers.
What population does Cobalt Studios - Bubbas Test Server carry?
At this timestamp, 0 players are on Cobalt Studios - Bubbas Test Server. Over the last seven days it averaged 0 players.
About the server
What does performance look like on Cobalt Studios - Bubbas Test Server?
The 48-hour average is 194 server fps, with a low of 135. Buildings, deployables and all else in the world took the count as high as 43,910 entities. A high of 4,661 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Cobalt Studios - Bubbas Test Server run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Cobalt Studios - Bubbas Test Server. Joining needs the same protocol on your game; Steam handles the update.
Is Cobalt Studios - Bubbas Test Server up, and what does its uptime show?
Cobalt Studios - Bubbas Test Server reports itself online at the current refresh. A restart about 9 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Cobalt Studios - Bubbas Test Server hosted?
No region is published by Cobalt Studios - Bubbas Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 45.61.173.40:28069 is its address.
Settings and map
Which settings and rules does Cobalt Studios - Bubbas Test Server run?
The name Cobalt Studios - Bubbas Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
What is the map on Cobalt Studios - Bubbas Test Server?
Size 3,000, seed 1234: the procedural map on Cobalt Studios - Bubbas Test Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Cobalt Studios - Bubbas Test Server wipe, and how often?
The record for Cobalt Studios - Bubbas Test Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 days 20 hours ago.
On Cobalt Studios - Bubbas Test Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which lists on Rust Data hold Cobalt Studios - Bubbas Test Server, and which filters?
On Rust Data, Cobalt Studios - Bubbas Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Cobalt Studios - Bubbas Test Server?
These tags are published by Cobalt Studios - Bubbas Test Server and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Cobalt Studios - Bubbas Test Server?
Enter client.connect 45.61.173.40:28069 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.