Rust Data

rustdata.spaceservers45.86.81.37:55018.ipynb

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Online EU 45.86.81.37:55016 checked 11m ago

Flood PVE |

monthly wipes vanillamoddedcarbonpve

Connect

srv = rust.server("45.86.81.37:55018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 3
rank #4,796 # top 22% · #1655 in EU
last wipe 2d ago # monthly schedule
next wipe 8d 8h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5211:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct9 Oct25 Oct28 Oct

Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. # The force wipe · high confidence

usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

Coming wipes

inatkind
08d 8hThu 5 Nov, 19:00 UTCFW force wipe
136d 8hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 12:40 UTC2d ago 3 NaN running 0
1 Fri 23 Oct, 11:04 UTC4d ago 3 held half 2.1 days 0
2 Thu 1 Oct, 17:47 UTC FW26d ago 1 halved by day 1 21.7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1577460034
Map of Flood PVE |
map
Procedural Map
size
4000
seed
1577460034
Open on RustMaps

Server

srv.info()
address
45.86.81.37:55016
region
EU
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
25 Oct 2026, 12:40 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
01[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 36 on average33/200
1[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 31 on average14/140
2[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 30 on average21/200
3[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 28 on average14/150
4Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 25 on average18/100
5Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average25/75

Quick answers

From the figures on this page.

Population data

How does Flood PVE | compare in the rankings?

On seven-day player hours Flood PVE | is #4,796 overall and #1,655 in Europe, inside the top 22% of all ranked servers.

How full does Flood PVE | run?

Flood PVE | reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.

Server facts

How smoothly does Flood PVE | run?

Averaged over 48 hours: 60 server fps, never under 36. Entity numbers reached 90,789, and that includes buildings, deployables and the rest. Memory peaked at 3,505 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Flood PVE | run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Flood PVE |. The protocol has to match before you can join, and Steam does the updating.

Is Flood PVE | up, and what does its uptime show?

Flood PVE | reports itself online at the current refresh. A restart about 46 hours ago is what its reported uptime implies. 105 of 168 hours up over the last 7 full days, or 62%. The first row Rust Data holds for it is dated 1 October 2026.

In which location is Flood PVE | hosted?

With its EU tag, Flood PVE | lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 45.86.81.37:55016.

Rules, settings, map

Which rules apply on Flood PVE |, and what settings?

The name Flood PVE | carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

Which map has Flood PVE | loaded?

Size 4,000, seed 1577460034: the procedural map on Flood PVE |, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does Flood PVE | wipe?

A single wipe each month, the force wipe, is all Flood PVE | does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 2 days 21 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

On Flood PVE |, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 5 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 1 in the other cases.

Tags and filters

Which Rust Data filters and lists contain Flood PVE |?

On Rust Data, Flood PVE | appears in these lists: EU Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you read the server tags on Flood PVE |?

The game's server browser reads these tags from Flood PVE |: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Flood PVE |?

Enter client.connect 45.86.81.37:55016 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,552 players 11,688 servers online