Rust Data

rustdata.spaceservers45.90.84.85:28017.ipynb

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Offline 45.90.84.85:28015 checked 23d ago

Local Rust Server [No EAC]

moddedoxide

Connect

srv = rust.server("45.90.84.85:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,986 # top 71%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
45.90.84.85:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 03:09 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 160 on average39/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average48/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average19/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average5/1000

Quick answers

From the figures on this page.

Player counts

What position does Local Rust Server [No EAC] take in the server rankings?

Player hours over seven days put Local Rust Server [No EAC] at #15,986, in the top 71% of the ranked set.

What population does Local Rust Server [No EAC] carry?

The current row shows Local Rust Server [No EAC] offline; the last response was 23 days 23 hours ago.

Server facts

What Rust version does Local Rust Server [No EAC] run?

Rust network protocol 2634 and build 166494 on Windows is what Local Rust Server [No EAC] runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Local Rust Server [No EAC], and is it online now?

Local Rust Server [No EAC] is offline at this refresh; the last response came 23 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 4 October 2026.

Which location does Local Rust Server [No EAC] run from?

For Local Rust Server [No EAC], no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.90.84.85:28015 is its address.

Rules, settings, map

Which settings and rules does Local Rust Server [No EAC] run?

You will not find a gather rate in the string Local Rust Server [No EAC]. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC off.

Which map has Local Rust Server [No EAC] loaded?

The game generates its map: procedural, on Local Rust Server [No EAC].

Wipes and dates

When does Local Rust Server [No EAC] wipe, and how often?

Too few wipes are on record for Local Rust Server [No EAC] to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 23 hours ago.

Lists and tags

Where does Local Rust Server [No EAC] appear among Rust Data lists and filters?

These Rust Data lists include Local Rust Server [No EAC]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Local Rust Server [No EAC]?

These tags are published by Local Rust Server [No EAC] and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Local Rust Server [No EAC]?

The manual route: launch Rust, F1, then client.connect 45.90.84.85:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166494
Build Recorded game build: 166494.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,332 players 11,647 servers online