Offline 46.138.95.55:28015 checked 14d ago
My Local Dev Server
Connect
srv = rust.server("46.138.95.55:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 46.138.95.55:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 15:23 UTC
- hostname
- –
- first seen
- 12 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 168/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 136/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 34/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 137/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 49/1000 |
Quick answers
From the figures on this page.
Population
How does My Local Dev Server compare in the rankings?
Player hours over seven days put My Local Dev Server at #15,398, in the top 71% of the ranked set.
How many players does My Local Dev Server hold at once?
My Local Dev Server returns no live count at this refresh, having last been seen 14 days 13 hours ago.
Server data
What Rust version does My Local Dev Server run?
Version Rust network protocol 2634 and build 167584 on Windows is reported by My Local Dev Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is My Local Dev Server, and is it online now?
My Local Dev Server is offline at this refresh; the last response came 14 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 12 October 2026.
In which location is My Local Dev Server hosted?
No region is published by My Local Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 46.138.95.55:28015.
Rules, settings, map
Which rules apply on My Local Dev Server, and what settings?
You will not find a gather rate in the string My Local Dev Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. The VAC field reads off.
Which map has My Local Dev Server loaded?
A procedural map runs on My Local Dev Server, generated by the game.
Wipe data
When does My Local Dev Server wipe, and on what schedule?
The record for My Local Dev Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 15 days 5 hours ago.
Lists and tags
Which Rust Data filters and lists contain My Local Dev Server?
These Rust Data lists include My Local Dev Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on My Local Dev Server?
These tags are published by My Local Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to My Local Dev Server?
The manual route: launch Rust, F1, then client.connect 46.138.95.55:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.