Rust Data

rustdata.spaceservers46.174.50.219:28016.ipynb

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Online 46.174.50.219:28015 checked 13m ago

Worldwar BetBoom [dev]

moddedoxide

Connect

srv = rust.server("46.174.50.219:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #13,957 # top 63%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 09:51 UTC5d ago 1 NaN running 0
1 Sat 17 Oct, 20:03 UTC10d ago 1 halved by day 2 5.6 days 0
2 Thu 15 Oct, 21:00 UTC12d ago 1 NaN 2 days 0
3 Wed 30 Sep, 20:44 UTC27d ago 0 NaN 15 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Worldwar BetBoom [dev]
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
46.174.50.219:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 09:51 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average185/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average162/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average134/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average13/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average48/1000

Quick answers

From the figures on this page.

Population

How does Worldwar BetBoom [dev] compare in the rankings?

Rank #13,957 on seven-day player hours for Worldwar BetBoom [dev], within the top 63% of all ranked servers.

How many players does Worldwar BetBoom [dev] hold at once?

Current row: 0 players on Worldwar BetBoom [dev], against 100 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does Worldwar BetBoom [dev] perform?

Server fps over the last 48 hours averages 199; the floor is 170. Buildings, deployables and all else in the world took the count as high as 62,611 entities. Memory peaked at 3,693 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Worldwar BetBoom [dev] on?

Rust network protocol 2635 and build 168909 on Linux is what Worldwar BetBoom [dev] runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Worldwar BetBoom [dev], and is it online now?

The current sample puts Worldwar BetBoom [dev] online. Count back 3 days 22 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 29 September 2026.

In which location is Worldwar BetBoom [dev] hosted?

For Worldwar BetBoom [dev], no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 46.174.50.219:28015.

Rules, settings, map

What rules and settings are recorded for Worldwar BetBoom [dev]?

The name Worldwar BetBoom [dev] carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Worldwar BetBoom [dev]?

Size 4,500, seed 1337: the procedural map on Worldwar BetBoom [dev], generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipes and dates

On what schedule does Worldwar BetBoom [dev] wipe?

No next wipe can be predicted for Worldwar BetBoom [dev], which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 5 days 3 hours ago.

What is wipe day on Worldwar BetBoom [dev] like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags and filters

Where does Worldwar BetBoom [dev] appear among Rust Data lists and filters?

These Rust Data lists include Worldwar BetBoom [dev]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Worldwar BetBoom [dev]?

Read by the game's server browser, the tags Worldwar BetBoom [dev] publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Worldwar BetBoom [dev]?

The manual route: launch Rust, F1, then client.connect 46.174.50.219:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,530 players 11,732 servers online