Rust Data

rustdata.spaceservers46.181.239.168:27016.ipynb

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Offline 46.181.239.168:27015 checked 8d ago

TestServerRust - AgentRustService Monitor

moddedoxide

Connect

srv = rust.server("46.181.239.168:27016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,383 # top 70%
last wipe 13d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct20 Oct22 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.181.239.168:27015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 09:33 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average19/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average34/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does TestServerRust - AgentRustService Monitor rank?

Rank #15,383 on seven-day player hours for TestServerRust - AgentRustService Monitor, within the top 70% of all ranked servers.

How full does TestServerRust - AgentRustService Monitor run?

TestServerRust - AgentRustService Monitor returns no live count at this refresh, having last been seen 8 days 7 hours ago.

Server facts

What is the Rust version on TestServerRust - AgentRustService Monitor?

Rust network protocol 2634 and build 167781 on Windows is what TestServerRust - AgentRustService Monitor runs. Steam updates your game for you, but the protocol must match to join.

How reliable is TestServerRust - AgentRustService Monitor, and is it up?

Offline now for TestServerRust - AgentRustService Monitor, last seen 8 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 15 October 2026.

Where does TestServerRust - AgentRustService Monitor sit?

For TestServerRust - AgentRustService Monitor, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.181.239.168:27015 is its address.

Settings and map

What rules and settings are recorded for TestServerRust - AgentRustService Monitor?

No gather rate appears in the name: TestServerRust - AgentRustService Monitor. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has TestServerRust - AgentRustService Monitor selected?

A procedural map runs on TestServerRust - AgentRustService Monitor, generated by the game.

Wipe data

When does TestServerRust - AgentRustService Monitor wipe, and on what schedule?

A rhythm cannot be read from the wipes of TestServerRust - AgentRustService Monitor on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 13 days 17 hours ago.

Tags and filters

Which Rust Data filters and lists contain TestServerRust - AgentRustService Monitor?

The Rust Data lists that TestServerRust - AgentRustService Monitor fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on TestServerRust - AgentRustService Monitor?

Read by the game's server browser, the tags TestServerRust - AgentRustService Monitor publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; jp0 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join TestServerRust - AgentRustService Monitor?

Enter client.connect 46.181.239.168:27015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,jp0,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Other

jp0
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,842 players 11,691 servers online