Rust Data

rustdata.spaceservers46.224.162.204:28015.ipynb

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Online 46.224.162.204:28010 checked 12m ago

Rustoria.co - EU Main Preview Server (Map #4)

moddedpve

Connect

srv = rust.server("46.224.162.204:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #13,880 # top 62%
last wipe 14h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75112:0015:0019:0023:0002:0005:00Wiped Wed 28 Oct, 12:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304012:0015:0019:0023:0002:0005:00Wiped Wed 28 Oct, 12:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 12:31 UTC17h ago NaN NaN running 0
1 Sun 25 Oct, 17:07 UTC3d ago 0 NaN 2.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1337
Custom map, no picture published
map
Custom Map
size
4250
seed
1337

Server

srv.info()
address
46.224.162.204:28010
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 15:37 UTC
hostname
–
first seen
25 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average86/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average21/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average17/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average1/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average5/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average11/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Rustoria.co - EU Main Preview Server (Map #4) rank?

Player hours over seven days put Rustoria.co - EU Main Preview Server (Map #4) at #13,880, in the top 62% of the ranked set.

How many players does Rustoria.co - EU Main Preview Server (Map #4) hold at once?

At this timestamp, 0 players are on Rustoria.co - EU Main Preview Server (Map #4). Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 0 players.

Server facts

What does performance look like on Rustoria.co - EU Main Preview Server (Map #4)?

The 48-hour average is 30 server fps, with a low of 27. Buildings, deployables and all else in the world took the count as high as 120,953 entities. Memory peaked at 2,732 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Rustoria.co - EU Main Preview Server (Map #4) on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Rustoria.co - EU Main Preview Server (Map #4). The protocol has to match before you can join, and Steam does the updating.

How reliable is Rustoria.co - EU Main Preview Server (Map #4), and is it online now?

Online is the state at the latest refresh for Rustoria.co - EU Main Preview Server (Map #4). A restart about 13 hours ago is what its reported uptime implies. 26 of 72 hours up over the last 3 full days, or 36%. Its earliest recorded date in Rust Data is 25 October 2026.

Which location does Rustoria.co - EU Main Preview Server (Map #4) run from?

No region tag is published by Rustoria.co - EU Main Preview Server (Map #4), though its name points to Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 46.224.162.204:28010.

Rules, settings, map

Which settings and rules does Rustoria.co - EU Main Preview Server (Map #4) run?

You will not find a gather rate in the string Rustoria.co - EU Main Preview Server (Map #4). Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. Anti-cheat status: VAC on.

Which map has Rustoria.co - EU Main Preview Server (Map #4) loaded?

Size 4,250, seed 1337: the procedural map on Rustoria.co - EU Main Preview Server (Map #4), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe schedule

On what schedule does Rustoria.co - EU Main Preview Server (Map #4) wipe?

Too few wipes are on record for Rustoria.co - EU Main Preview Server (Map #4) to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 14 hours ago.

What is wipe day on Rustoria.co - EU Main Preview Server (Map #4) like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does Rustoria.co - EU Main Preview Server (Map #4) appear among Rust Data lists and filters?

These Rust Data lists include Rustoria.co - EU Main Preview Server (Map #4): EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Rustoria.co - EU Main Preview Server (Map #4) hold?

The game's server browser reads these tags from Rustoria.co - EU Main Preview Server (Map #4): gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; builds (Build server): Base design and practice; creative (Creative): Build freely, with no gathering: sandbox mode; training (Combat training): Practise aim and PvP; the loot is provided; modded (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Rustoria.co - EU Main Preview Server (Map #4)?

The manual route: launch Rust, F1, then client.connect 46.224.162.204:28010. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players The server lists 0 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.
builds
Build server Base design and practice.
creative
Creative Build freely, with no gathering: sandbox mode.
training
Combat training Practise aim and PvP; the loot is provided.

Mods and access

modded
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,332 players 11,614 servers online