Online 46.4.21.120:28020 checked 11m ago
Rust Testserver 02
Connect
srv = rust.server("46.4.21.120:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 13:53 UTC12d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 987047212
- map
- Procedural Map
- size
- 1500
- seed
- 987047212
Server
srv.info()- address
- 46.4.21.120:28020
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 19:29 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 55/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 81/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 29/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Rust Testserver 02 rank?
Over the last seven days Rust Testserver 02 sits at #15,341 on player hours, in the top 69% of ranked servers.
How full does Rust Testserver 02 run?
Rust Testserver 02 reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.
Server data
How smoothly does Rust Testserver 02 run?
Averaged over 48 hours: 231 server fps, never under 160. The entity count peaked at 8,902, covering buildings, deployables and the rest of the world. A high of 887 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Rust Testserver 02?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Rust Testserver 02. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Testserver 02, and is it up?
Online is the state at the latest refresh for Rust Testserver 02. A restart about 38 hours ago is what its reported uptime implies. Uptime of 34% across the last 7 full days: 57 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.
Which location does Rust Testserver 02 run from?
There is no region published for Rust Testserver 02. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 46.4.21.120:28020 is its address.
Settings and map
What rules and settings are recorded for Rust Testserver 02?
No gather rate appears in the name: Rust Testserver 02. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Rust Testserver 02 selected?
Rust Testserver 02 runs a procedural map of size 1,500 with seed 987047212, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Rust Testserver 02 wipe, and on what schedule?
The record for Rust Testserver 02 holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 12 days 11 hours ago.
What is wipe day on Rust Testserver 02 like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in.
Tags, lists
Which lists on Rust Data hold Rust Testserver 02, and which filters?
On Rust Data, Rust Testserver 02 appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Rust Testserver 02?
These tags are published by Rust Testserver 02 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Rust Testserver 02?
Enter client.connect 46.4.21.120:28020 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.