Rust Data

rustdata.spaceservers46.4.77.122:28019.ipynb

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Offline 46.4.77.122:28018 checked 6d ago

DEADZONE TEST SRV

moddedoxide

Connect

srv = rust.server("46.4.77.122:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,373 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1
Map of DEADZONE TEST SRV
map
Procedural Map
size
2500
seed
1
Open on RustMaps

Server

srv.info()
address
46.4.77.122:28018
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 06:59 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average205/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Player counts

How does DEADZONE TEST SRV compare in the rankings?

Over the last seven days DEADZONE TEST SRV sits at #15,373 on player hours, in the top 69% of ranked servers.

How many players does DEADZONE TEST SRV hold at once?

The current row shows DEADZONE TEST SRV offline; the last response was 6 days 12 hours ago. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on DEADZONE TEST SRV?

Rust network protocol 2634 and build 167781 on Linux is what DEADZONE TEST SRV runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is DEADZONE TEST SRV, and is it up?

Offline now for DEADZONE TEST SRV, last seen 6 days 12 hours ago. 0 of 120 hours up over the last 5 full days, or 0%. Its earliest recorded date in Rust Data is 22 October 2026.

In which location is DEADZONE TEST SRV hosted?

For DEADZONE TEST SRV, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 46.4.77.122:28018 is its address.

Map and rules

Which rules apply on DEADZONE TEST SRV, and what settings?

The name DEADZONE TEST SRV carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on DEADZONE TEST SRV?

Size 2,500, seed 1: the procedural map on DEADZONE TEST SRV, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does DEADZONE TEST SRV wipe?

A rhythm cannot be read from the wipes of DEADZONE TEST SRV on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 12 hours ago.

Tags and filters

Where does DEADZONE TEST SRV appear among Rust Data lists and filters?

The Rust Data lists that DEADZONE TEST SRV fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on DEADZONE TEST SRV?

Read by the game's server browser, the tags DEADZONE TEST SRV publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into DEADZONE TEST SRV?

Enter client.connect 46.4.77.122:28018 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://deadzone.livingdemo.online.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players The server lists 2 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online