Rust Data

rustdata.spaceservers46.4.77.125:28019.ipynb

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Online 46.4.77.125:28018 checked 13m ago

DEADZONE TEST SRV

moddedoxide

Connect

srv = rust.server("46.4.77.125:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,400 # top 69%
last wipe 5d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.4.77.125:28018
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 06:59 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average137/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average127/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average124/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average38/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does DEADZONE TEST SRV rank?

Over the last seven days DEADZONE TEST SRV sits at #15,400 on player hours, in the top 69% of ranked servers.

What population does DEADZONE TEST SRV carry?

DEADZONE TEST SRV reports 0 players at this refresh, with 2 slots configured. Over the last seven days it averaged 0 players.

About the server

What Rust version does DEADZONE TEST SRV run?

The build is Rust network protocol 2634 and build 167781 on Linux, run by DEADZONE TEST SRV. Steam updates your game for you, but the protocol must match to join.

How reliable is DEADZONE TEST SRV, and is it online now?

Online is the state at the latest refresh for DEADZONE TEST SRV. 96 of 96 hours up over the last 4 full days, or 100%. Rust Data logged it first on 22 October 2026.

In which location is DEADZONE TEST SRV hosted?

For DEADZONE TEST SRV, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.4.77.125:28018.

Rules, settings, map

Which rules apply on DEADZONE TEST SRV, and what settings?

The name DEADZONE TEST SRV carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has DEADZONE TEST SRV loaded?

DEADZONE TEST SRV runs a procedural map, which the game generates.

Wipe schedule

On what schedule does DEADZONE TEST SRV wipe?

A rhythm cannot be read from the wipes of DEADZONE TEST SRV on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 5 days 14 hours ago, and that is the one in play.

Tags, lists

Which Rust Data filters and lists contain DEADZONE TEST SRV?

The Rust Data lists that DEADZONE TEST SRV fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on DEADZONE TEST SRV?

Read by the game's server browser, the tags DEADZONE TEST SRV publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into DEADZONE TEST SRV?

The manual route: launch Rust, F1, then client.connect 46.4.77.125:28018. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,934 players 11,814 servers online