Offline EU 46.4.97.45:28025 checked 1d ago
Testing Server PT
Connect
srv = rust.server("46.4.97.45:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 01:34 UTC24d ago | 1 | NaN | running | 0 |
| 1 | Wed 30 Sep, 04:38 UTC28d ago | 2 | held half | 3.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 581740253
- map
- Procedural Map
- size
- 4250
- seed
- 581740253
Server
srv.info()- address
- 46.4.97.45:28025
- region
- EU
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:45 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 36 on average | 29/200 |
| 1 | [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 31 on average | 14/140 |
| 2 | [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 30 on average | 25/200 |
| 3 | [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 28 on average | 13/150 |
| 4 | Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 25 on average | 18/100 |
| 5 | Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 22/75 |
Quick answers
From the figures on this page.
Player counts
How does Testing Server PT compare in the rankings?
Player hours over the last seven days: #15,399 for Testing Server PT, #2,585 in Europe, within the top 69% of the ranked set.
How full does Testing Server PT run?
The current row shows Testing Server PT offline; the last response was 26 hours ago. Over the last seven days it averaged 0 players.
Server facts
How smoothly does Testing Server PT run?
The 48-hour average is 10 server fps, with a low of 10. The entity count peaked at 157,705, covering buildings, deployables and the rest of the world. The memory field tops out at 3,861 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Testing Server PT?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Testing Server PT. Joining needs the same protocol on your game; Steam handles the update.
Is Testing Server PT up, and what does its uptime show?
Offline now for Testing Server PT, last seen 26 hours ago. The uptime it reports puts the last restart about 2 hours ago. Over the last 7 full days the hours up number 4 of 168, 2%. Its earliest recorded date in Rust Data is 17 September 2026.
In which location is Testing Server PT hosted?
The EU tag is what Testing Server PT uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 46.4.97.45:28025 is its address.
Settings and map
What rules and settings are recorded for Testing Server PT?
The name Testing Server PT carries no gather rate. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Testing Server PT selected?
Size 4,250, seed 581740253: the procedural map on Testing Server PT, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Testing Server PT wipe?
Once a month Testing Server PT wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 26 days 16 hours ago. A monthly wipe schedule is published in its tags.
On Testing Server PT, what happens on wipe day?
The average peak over recent wipes is 2 players. 14 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 100% of recent wipes.
Lists and tags
Where does Testing Server PT appear among Rust Data lists and filters?
These Rust Data lists include Testing Server PT: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Testing Server PT?
These tags are published by Testing Server PT and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Testing Server PT?
In Rust, F1 opens the console: type client.connect 46.4.97.45:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://your-site.com/ is the website recorded for it.