Rust Data

rustdata.spaceservers46.49.29.132:28017.ipynb

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Offline 46.49.29.132:28015 checked 3d ago

CIT-RUST | Private Dev | City Life

moddedcarbon

Connect

srv = rust.server("46.49.29.132:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 2
rank #6,904 # top 31%
last wipe 5d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 11:43 UTC5d ago 2 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.49.29.132:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 11:43 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average109/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average176/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average70/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average211/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Quick answers

From the figures on this page.

Population

How does CIT-RUST | Private Dev | City Life compare in the rankings?

Rank #6,904 on seven-day player hours for CIT-RUST | Private Dev | City Life, within the top 31% of all ranked servers.

What population does CIT-RUST | Private Dev | City Life carry?

Offline now for CIT-RUST | Private Dev | City Life, with the last sample 3 days 19 hours ago. Over the last seven days it averaged 0 players and peaked at 2.

Server facts

What Rust version does CIT-RUST | Private Dev | City Life run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by CIT-RUST | Private Dev | City Life. Joining needs the same protocol on your game; Steam handles the update.

How reliable is CIT-RUST | Private Dev | City Life, and is it online now?

The latest sample has CIT-RUST | Private Dev | City Life offline, with a last sighting 3 days 19 hours ago. 37 of 120 hours up over the last 5 full days, or 31%. The first row Rust Data holds for it is dated 23 October 2026.

Which location does CIT-RUST | Private Dev | City Life run from?

No region is published by CIT-RUST | Private Dev | City Life. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 46.49.29.132:28015.

Map and rules

Which settings and rules does CIT-RUST | Private Dev | City Life run?

No gather rate appears in the name: CIT-RUST | Private Dev | City Life. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.

What is the map on CIT-RUST | Private Dev | City Life?

A procedural map runs on CIT-RUST | Private Dev | City Life, generated by the game.

Wipe schedule

When does CIT-RUST | Private Dev | City Life wipe, and on what schedule?

Too few wipes are on record for CIT-RUST | Private Dev | City Life to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 5 days 7 hours ago.

On CIT-RUST | Private Dev | City Life, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does CIT-RUST | Private Dev | City Life appear among Rust Data lists and filters?

The Rust Data lists that CIT-RUST | Private Dev | City Life fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on CIT-RUST | Private Dev | City Life?

Read by the game's server browser, the tags CIT-RUST | Private Dev | City Life publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join CIT-RUST | Private Dev | City Life?

The manual route: launch Rust, F1, then client.connect 46.49.29.132:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players Slot count: 20.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,326 players 11,886 servers online