Offline 47.146.52.231:28015 checked 6d ago
RustPVE dev
Connect
srv = rust.server("47.146.52.231:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 04:05 UTC6d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 47.146.52.231:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 04:05 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 109/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 133/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 101/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 31/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 26/1000 |
Quick answers
From the figures on this page.
Population data
How does RustPVE dev compare in the rankings?
Player hours over seven days put RustPVE dev at #12,970, in the top 58% of the ranked set.
What population does RustPVE dev carry?
RustPVE dev returns no live count at this refresh, having last been seen 6 days 10 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server data
Which Rust version is RustPVE dev on?
The build is Rust network protocol 2634 and build 167781 on Windows, run by RustPVE dev. Steam updates your game for you, but the protocol must match to join.
How reliable is RustPVE dev, and is it up?
RustPVE dev is offline at this refresh; the last response came 6 days 10 hours ago. 0 of 120 hours up over the last 5 full days, or 0%. The first row Rust Data holds for it is dated 22 October 2026.
In which location is RustPVE dev hosted?
For RustPVE dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 47.146.52.231:28015 is its address.
Rules, settings, map
Which rules apply on RustPVE dev, and what settings?
The name RustPVE dev carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has RustPVE dev loaded?
The game generates its map: procedural, on RustPVE dev.
Wipe data
When does RustPVE dev wipe, and how often?
A rhythm cannot be read from the wipes of RustPVE dev on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 17 hours ago.
What is wipe day on RustPVE dev like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Where does RustPVE dev appear among Rust Data lists and filters?
On Rust Data, RustPVE dev appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on RustPVE dev?
These tags are published by RustPVE dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join RustPVE dev?
The manual route: launch Rust, F1, then client.connect 47.146.52.231:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.