Offline 47.194.150.81:28025 checked 20d ago
Coastal City | Footprint Prototype
Connect
srv = rust.server("47.194.150.81:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 17:58 UTC21d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 47.194.150.81:28025
- region
- –
- max players
- 12
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 18:06 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 141/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 85/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 228/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 349/350 |
Quick answers
From the figures on this page.
Player counts
How does Coastal City | Footprint Prototype compare in the rankings?
Player hours over seven days put Coastal City | Footprint Prototype at #15,825, in the top 72% of the ranked set.
How full does Coastal City | Footprint Prototype run?
The current row shows Coastal City | Footprint Prototype offline; the last response was 20 days 20 hours ago.
Server facts
What Rust version does Coastal City | Footprint Prototype run?
Rust network protocol 2634 and build 166652 on Windows is what Coastal City | Footprint Prototype runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Coastal City | Footprint Prototype, and is it up?
The latest sample has Coastal City | Footprint Prototype offline, with a last sighting 20 days 20 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 7 October 2026.
In which location is Coastal City | Footprint Prototype hosted?
For Coastal City | Footprint Prototype, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 47.194.150.81:28025 is its address.
Map and rules
Which rules apply on Coastal City | Footprint Prototype, and what settings?
No gather rate appears in the name: Coastal City | Footprint Prototype. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
On what schedule does Coastal City | Footprint Prototype wipe?
The record for Coastal City | Footprint Prototype holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 20 days 23 hours ago, and that is the one in play.
On Coastal City | Footprint Prototype, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does Coastal City | Footprint Prototype appear among Rust Data lists and filters?
On Rust Data, Coastal City | Footprint Prototype appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Coastal City | Footprint Prototype hold?
Read by the game's server browser, the tags Coastal City | Footprint Prototype publishes are: gmrust (Game mode): Rust survival in its standard form; mp12 (Max players): Slot count: 12; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Coastal City | Footprint Prototype?
Enter client.connect 47.194.150.81:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.