Offline 47.203.218.17:28015 checked 22d ago
Rust (dev)
Connect
srv = rust.server("47.203.218.17:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 47.203.218.17:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Sep 2026, 20:24 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 127/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 190/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Population
How does Rust (dev) compare in the rankings?
Over the last seven days Rust (dev) sits at #15,967 on player hours, in the top 71% of ranked servers.
What population does Rust (dev) carry?
Rust (dev) returns no live count at this refresh, having last been seen 22 days 11 hours ago.
Server facts
What Rust version does Rust (dev) run?
The build is Rust network protocol 2633 and build 165217 on Linux, run by Rust (dev). Steam updates your game for you, but the protocol must match to join.
How reliable is Rust (dev), and is it up?
The latest sample has Rust (dev) offline, with a last sighting 22 days 11 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 19 September 2026.
Where does Rust (dev) sit?
No region is published by Rust (dev). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 47.203.218.17:28015 is its address.
Rules, settings, map
Which rules apply on Rust (dev), and what settings?
You will not find a gather rate in the string Rust (dev). Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC off.
What is the map on Rust (dev)?
The game generates its map: procedural, on Rust (dev).
Wipe data
When does Rust (dev) wipe, and on what schedule?
Too few wipes are on record for Rust (dev) to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 39 days 13 hours ago.
Lists and tags
Which lists on Rust Data hold Rust (dev), and which filters?
On Rust Data, Rust (dev) appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rust (dev)?
These tags are published by Rust (dev) and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Rust (dev)?
The manual route: launch Rust, F1, then client.connect 47.203.218.17:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.