Online NA 47.219.122.30:28015 checked 11m ago
In Rust We Trust
Connect
srv = rust.server("47.219.122.30:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 17:17 UTC25d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 8762
- map
- Procedural Map
- size
- 3000
- seed
- 8762
Server
srv.info()- address
- 47.219.122.30:28015
- region
- NA
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 17:17 UTC
- hostname
- –
- first seen
- 29 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 6/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 5/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 2/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1/50 |
Quick answers
From the figures on this page.
Population data
How does In Rust We Trust compare in the rankings?
On seven-day player hours In Rust We Trust is #9,417 overall and #1,245 in North America, inside the top 42% of all ranked servers.
How full does In Rust We Trust run?
The sample now reads 0 players for In Rust We Trust, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 2.
About the server
How smoothly does In Rust We Trust run?
Averaged over 48 hours: 205 server fps, never under 135. Buildings, deployables and all else in the world took the count as high as 50,310 entities. A high of 2,150 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does In Rust We Trust run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by In Rust We Trust. The protocol has to match before you can join, and Steam does the updating.
How reliable is In Rust We Trust, and is it up?
Online is the state at the latest refresh for In Rust We Trust. Count back 3 days 11 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 29 September 2026.
Where does In Rust We Trust sit?
The NA tag is what In Rust We Trust uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 47.219.122.30:28015 is its address.
Rules, settings, map
Which rules apply on In Rust We Trust, and what settings?
You will not find a gather rate in the string In Rust We Trust. No custom cap; the default of 8 players per group stands. Recorded as roleplay, rules, towns and jobs for roleplay. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
Which map has In Rust We Trust selected?
Size 3,000, seed 8762: the procedural map on In Rust We Trust, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does In Rust We Trust wipe, and how often?
The only wipe In Rust We Trust takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 25 days 14 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on In Rust We Trust like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold In Rust We Trust, and which filters?
The Rust Data lists that In Rust We Trust fits are: Modded Rust servers, Rust roleplay servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on In Rust We Trust hold?
Read by the game's server browser, the tags In Rust We Trust publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^r (Roleplay): Listed as a roleplay server; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to In Rust We Trust?
The manual route: launch Rust, F1, then client.connect 47.219.122.30:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/VAWZN2pDmJ.