Rust Data

rustdata.spaceservers47.226.85.41:28016.ipynb

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Offline NA 47.226.85.41:28015 checked 3d ago

Why So Sus

vanillamoddedoxide

Connect

srv = rust.server("47.226.85.41:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/3 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69% · #1508 in NA
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct15 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 8 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 01:29 UTC3d ago 0 NaN running 0
1 Thu 8 Oct, 02:21 UTC21d ago 2 held half 18 days 2
2 Wed 7 Oct, 06:20 UTC22d ago 2 NaN 0.8 days 0
3 Tue 6 Oct, 05:40 UTC23d ago 2 NaN 1 days 0
4 Wed 30 Sep, 22:41 UTC28d ago 2 halved by day 1 5.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
47.226.85.41:28015
region
NA
max players
3
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 01:29 UTC
hostname
–
first seen
25 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average17/10
1[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average1/100
2NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 3 on average0/16
3Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun GameNA · groups of 8+ · 3 on average0/16
4The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average0/100
5[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 32 on average11/100

Quick answers

From the figures on this page.

Population data

What position does Why So Sus take in the server rankings?

Ranked #15,338 on seven-day player hours, Why So Sus is #1,508 in North America and in the top 69% of all ranked servers.

How many players does Why So Sus hold at once?

The current row shows Why So Sus offline; the last response was 3 days 8 hours ago. Over the last seven days it averaged 0 players.

About the server

What Rust version does Why So Sus run?

Rust network protocol 2635 and build 168909 on Windows is what Why So Sus runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Why So Sus, and is it up?

Why So Sus is offline at this refresh; the last response came 3 days 8 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. The first row Rust Data holds for it is dated 25 September 2026.

Which location does Why So Sus run from?

With its NA tag, Why So Sus lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 47.226.85.41:28015 is its address.

Map and rules

What rules and settings are recorded for Why So Sus?

No gather rate appears in the name: Why So Sus. No custom cap; the default of 8 players per group stands. Game mode combat training, with this note: aim and PvP drills, loot provided. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has Why So Sus selected?

Why So Sus runs a procedural map, which the game generates.

Wipe schedule

On what schedule does Why So Sus wipe?

Irregular wipe times on Why So Sus leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 9 hours ago, and that is the one in play.

What is wipe day on Why So Sus like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags, lists

Where does Why So Sus appear among Rust Data lists and filters?

On Rust Data, Why So Sus appears in these lists: Modded Rust servers, Rust aim training servers, Rust battlefield servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Why So Sus?

The game's server browser reads these tags from Why So Sus: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): The server lists 3 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^i (Battlefield): Battlefield: quick PvP, kits included, rates raised; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Why So Sus?

Enter client.connect 47.226.85.41:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp3
Max players The server lists 3 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^d
Combat training Training server: practise aim and PvP, loot supplied.
^i
Battlefield Battlefield: quick PvP, kits included, rates raised.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,911 players 11,711 servers online