Offline NA 47.226.85.41:28015 checked 3d ago
Why So Sus
Connect
srv = rust.server("47.226.85.41:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 01:29 UTC3d ago | 0 | NaN | running | 0 |
| 1 | Thu 8 Oct, 02:21 UTC21d ago | 2 | held half | 18 days | 2 |
| 2 | Wed 7 Oct, 06:20 UTC22d ago | 2 | NaN | 0.8 days | 0 |
| 3 | Tue 6 Oct, 05:40 UTC23d ago | 2 | NaN | 1 days | 0 |
| 4 | Wed 30 Sep, 22:41 UTC28d ago | 2 | halved by day 1 | 5.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 47.226.85.41:28015
- region
- NA
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 01:29 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | NA · groups of 8+ · 5 on average | 17/10 |
| 1 | [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | NA · no group limit · 2 on average | 1/100 |
| 2 | NA | Apex Aim Arena | 1v1 Facecheck FFA Targets | NA · groups of 8+ · 3 on average | 0/16 |
| 3 | Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 8+ · 3 on average | 0/16 |
| 4 | The Salt Mines (Official) Solo Only | 2x | | NA · groups of 8+ · 2x · monthly · 1 on average | 0/100 |
| 5 | [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS | NA · groups of 100+ · 1e+09x · weekly · 32 on average | 11/100 |
Quick answers
From the figures on this page.
Population data
What position does Why So Sus take in the server rankings?
Ranked #15,338 on seven-day player hours, Why So Sus is #1,508 in North America and in the top 69% of all ranked servers.
How many players does Why So Sus hold at once?
The current row shows Why So Sus offline; the last response was 3 days 8 hours ago. Over the last seven days it averaged 0 players.
About the server
What Rust version does Why So Sus run?
Rust network protocol 2635 and build 168909 on Windows is what Why So Sus runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Why So Sus, and is it up?
Why So Sus is offline at this refresh; the last response came 3 days 8 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. The first row Rust Data holds for it is dated 25 September 2026.
Which location does Why So Sus run from?
With its NA tag, Why So Sus lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 47.226.85.41:28015 is its address.
Map and rules
What rules and settings are recorded for Why So Sus?
No gather rate appears in the name: Why So Sus. No custom cap; the default of 8 players per group stands. Game mode combat training, with this note: aim and PvP drills, loot provided. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has Why So Sus selected?
Why So Sus runs a procedural map, which the game generates.
Wipe schedule
On what schedule does Why So Sus wipe?
Irregular wipe times on Why So Sus leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 3 days 9 hours ago, and that is the one in play.
What is wipe day on Why So Sus like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags, lists
Where does Why So Sus appear among Rust Data lists and filters?
On Rust Data, Why So Sus appears in these lists: Modded Rust servers, Rust aim training servers, Rust battlefield servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Why So Sus?
The game's server browser reads these tags from Why So Sus: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): The server lists 3 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^i (Battlefield): Battlefield: quick PvP, kits included, rates raised; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Why So Sus?
Enter client.connect 47.226.85.41:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.