Rust Data

rustdata.spaceservers47.25.226.71:28016.ipynb

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Offline 47.25.226.71:28015 checked 33d ago

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

monthly wipes vanillamoddedoxidepve

Connect

srv = rust.server("47.25.226.71:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #16,170 # top 71%
last wipe 54d ago # monthly schedule
next wipe 8d 14h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 907808716
Map of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
map
Procedural Map
size
4250
seed
907808716
Open on RustMaps

Server

srv.info()
address
47.25.226.71:28015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
3 Sep 2026, 18:07 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to Dead Signal! A long-term persistent Rust survival world focused on exploration, building, cooperation, and atmosphere. - Dynamic PVE/PVP (PVP only near active loot events) - No Raids - No Decay - Vanilla Progression - No Pay-to-Win - No VIP Kits - Monthly Wipes - Signal Collapse pre-wipe PvP event Dead Signal is built for players who enjoy the survival and progression of Rust without the constant chaos of offline raiding and toxic open-world PvP. The world is safe by default, but danger flares up around Supply Signals, Timed Supply Drops, and select monuments - a HUD indicator always shows if you're in a PVE, PVP, or PVP Delay zone. Build lasting bases, create towns, run monuments with other survivors, and experience a dangerous world designed around community-driven gameplay. The world should feel dangerous. Players should not. Survive the silence.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average31/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average43/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average37/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average29/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average26/150
5RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average5/420

Quick answers

From the figures on this page.

Population data

What position does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | take in the server rankings?

Rank #16,170 on seven-day player hours for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, within the top 71% of all ranked servers.

How full does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?

The current row shows [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | offline; the last response was 33 days 1 hours ago.

Server data

What is the Rust version on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The build is Rust network protocol 2633 and build 165217 on Windows, run by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The protocol has to match before you can join, and Steam does the updating.

How reliable is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online now?

Offline now for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, last seen 33 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.

In which location is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hosted?

No region tag is published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, though its name points to North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 47.25.226.71:28015.

Rules, settings, map

Which rules apply on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and what settings?

No gather rate appears in the name: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The group limit sits at the default of 8 players. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | loaded?

Size 4,250, seed 907808716: the procedural map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe?

An estimate from the force wipe gives [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 54 days 10 hours ago, and that is the one in play. The tags list wipes as monthly.

Tags and filters

Which lists on Rust Data hold [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and which filters?

The Rust Data lists that [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hold?

Read by the game's server browser, the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The manual route: launch Rust, F1, then client.connect 47.25.226.71:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://callmegumbi.github.io/dead-signal-website/index.html is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,229 players 11,595 servers online