Offline EA 49.84.34.129:28015 checked 9h ago
SCPVE - TEST - RICK
Connect
srv = rust.server("49.84.34.129:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 07:54 UTC2d ago | 2 | NaN | running | 1 |
| 1 | Sat 24 Oct, 13:44 UTC3d ago | 2 | NaN | 0.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · rustpve.top
rust.servers(operator="rustpve.top").sort_values("players")
| server | players | |
|---|---|---|
| 0 | 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICK | 22/128 |
| 1 | SCPVE - TEST - RICK | 1/10 |
3 servers publish a rustpve.top hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 小淘气PVE-简单玩法-10倍爆率-经久耐玩 | EA · groups of 8+ · monthly · 26 on average | 6/100 |
| 1 | 小萌妹PVE-建家打怪-万款皮肤免费-房子无敌 | EA · groups of 20+ · monthly · 21 on average | 5/100 |
| 2 | 低调/PVE/10倍废料/养老/死亡不掉/等级/强化 | EA · groups of 20+ · monthly · 16 on average | 16/200 |
| 3 | 『微光』PVE|原倍|事件活动|萌新养老 | EA · groups of 8+ · monthly · 13 on average | 6/100 |
| 4 | 鲨鲨/PVE/10倍废/全新RPG模式/长久耐玩/死亡不掉 | EA · groups of 20+ · monthly · 13 on average | 15/200 |
| 5 | 黑鲨PVE/10倍废料/打怪升级/长久耐玩/死亡不掉 | EA · groups of 20+ · monthly · 13 on average | 15/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does SCPVE - TEST - RICK rank?
On seven-day player hours SCPVE - TEST - RICK is #6,412 overall and #402 in Asia, inside the top 29% of all ranked servers.
How many players does SCPVE - TEST - RICK hold at once?
Offline now for SCPVE - TEST - RICK, with the last sample 9 hours ago. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 2 players.
Server data
How smoothly does SCPVE - TEST - RICK run?
The 48-hour average is 80 server fps, with a low of 74. The entity count peaked at 142,422, covering buildings, deployables and the rest of the world. Memory peaked at 4,380 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does SCPVE - TEST - RICK run?
Rust network protocol 2635 and build 168909 on Windows is what SCPVE - TEST - RICK runs. The protocol has to match before you can join, and Steam does the updating.
Is SCPVE - TEST - RICK up, and what does its uptime show?
SCPVE - TEST - RICK is offline at this refresh; the last response came 9 hours ago. Count back 5 hours from its reported uptime to get the last restart. 20 of 120 hours up over the last 5 full days, or 17%. Rust Data logged it first on 21 October 2026.
Where does SCPVE - TEST - RICK sit?
The EA tag is what SCPVE - TEST - RICK uses to list itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. 49.84.34.129:28015 is its address.
Rules, settings, map
What rules and settings are recorded for SCPVE - TEST - RICK?
The name SCPVE - TEST - RICK carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as softcore, Facepunch's easier setting: some loot is kept. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.
Which map has SCPVE - TEST - RICK loaded?
Size 4,500, seed 1337: the procedural map on SCPVE - TEST - RICK, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: 亚特兰大 : 行尸走肉.
Wipe schedule
When does SCPVE - TEST - RICK wipe, and how often?
Once a month SCPVE - TEST - RICK wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 2 days 11 hours ago, and that is the one in play. The tags list wipes as monthly.
What is wipe day on SCPVE - TEST - RICK like?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 27 hours after it began.
Tags, lists
Where does SCPVE - TEST - RICK appear among Rust Data lists and filters?
On Rust Data, SCPVE - TEST - RICK appears in these lists: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Who operates SCPVE - TEST - RICK?
The same operator most likely runs SCPVE - TEST - RICK and 2 other servers we track, as all publish a rustpve.top hostname.
How should you read the server tags on SCPVE - TEST - RICK?
Read by the game's server browser, the tags SCPVE - TEST - RICK publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^s (Softcore): On death you keep some of your inventory: that is Facepunch's softcore mode; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into SCPVE - TEST - RICK?
Enter client.connect 49.84.34.129:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rustimg.rustpve.top/QUN/QQ.png is the website recorded for it.