Rust Data

rustdata.spaceservers5.135.108.216:27007.ipynb

Run all rust-data · live

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Offline 5.135.108.216:28006 checked 37d ago

Branch Testserver

moddedcarbon

Connect

srv = rust.server("5.135.108.216:27007")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,471 # top 67%
last wipe 275d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
5.135.108.216:28006
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
27 Jan 2026, 12:07 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average154/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average239/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Player counts

What position does Branch Testserver take in the server rankings?

Rank #15,471 on seven-day player hours for Branch Testserver, within the top 67% of all ranked servers.

How many players does Branch Testserver hold at once?

Branch Testserver returns no live count at this refresh, having last been seen 37 days 20 hours ago.

Server facts

What Rust version does Branch Testserver run?

The build is Rust network protocol 2620 and build 140844 on Linux, run by Branch Testserver. Steam updates your game for you, but the protocol must match to join.

Is Branch Testserver up, and what does its uptime show?

The latest sample has Branch Testserver offline, with a last sighting 37 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Branch Testserver run from?

No region is published by Branch Testserver. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 5.135.108.216:28006 is its address.

Rules, settings, map

Which rules apply on Branch Testserver, and what settings?

You will not find a gather rate in the string Branch Testserver. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.

What is the map on Branch Testserver?

A procedural map runs on Branch Testserver, generated by the game.

Wipe data

When does Branch Testserver wipe, and how often?

Too few wipes are on record for Branch Testserver to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 275 days 4 hours ago.

Lists and tags

Which lists on Rust Data hold Branch Testserver, and which filters?

On Rust Data, Branch Testserver appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Branch Testserver?

Read by the game's server browser, the tags Branch Testserver publishes are: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2620 (Protocol): The server speaks protocol 2620, so match your game version; cs140844 (Build): Recorded game build: 140844; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Branch Testserver?

Enter client.connect 5.135.108.216:28006 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2620,gmvanilla,cs140844,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players 40 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2620
Protocol The server speaks protocol 2620, so match your game version.
cs140844
Build Recorded game build: 140844.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,401 players 11,879 servers online