Offline 5.175.164.193:28015 checked 6d ago
Apollo Local Dev
Connect
srv = rust.server("5.175.164.193:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 12345- map
- Procedural Map
- size
- 1000
- seed
- 12345
Server
srv.info()- address
- 5.175.164.193:28015
- region
- –
- max players
- 20
- group limit
- 32 max
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 18:59 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 173/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 349/350 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 252/700 |
Quick answers
From the figures on this page.
Population data
What position does Apollo Local Dev take in the server rankings?
Player hours over seven days put Apollo Local Dev at #15,344, in the top 69% of the ranked set.
What population does Apollo Local Dev carry?
Apollo Local Dev returns no live count at this refresh, having last been seen 6 days 20 hours ago. Over the last seven days it averaged 0 players.
Server facts
Which Rust version is Apollo Local Dev on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Apollo Local Dev. Steam updates your game for you, but the protocol must match to join.
How reliable is Apollo Local Dev, and is it up?
Offline now for Apollo Local Dev, last seen 6 days 20 hours ago. Over the last 6 full days the hours up number 0 of 144, 0%. The first row Rust Data holds for it is dated 22 October 2026.
Where does Apollo Local Dev sit?
For Apollo Local Dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.175.164.193:28015.
Settings and map
What rules and settings are recorded for Apollo Local Dev?
The name Apollo Local Dev carries no gather rate. The cap on a group is 32 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Apollo Local Dev selected?
Size 1,000, seed 12345: the procedural map on Apollo Local Dev, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Apollo Local Dev wipe, and on what schedule?
Too few wipes are on record for Apollo Local Dev to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 20 hours ago.
Tags and filters
Which lists on Rust Data hold Apollo Local Dev, and which filters?
The Rust Data lists that Apollo Local Dev fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Apollo Local Dev?
Read by the game's server browser, the tags Apollo Local Dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts32 (Group limit): No team may exceed 32; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Apollo Local Dev?
Enter client.connect 5.175.164.193:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.