Offline 5.18.90.200:28015 checked 14d ago
LocalServer
Connect
srv = rust.server("5.18.90.200:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 16:27 UTC17d ago | 2 | NaN | running | 2 |
| 1 | Tue 6 Oct, 19:23 UTC21d ago | 2+1 queue | held half | 3.9 days | 0 |
| 2 | Mon 5 Oct, 16:28 UTC22d ago | 2+1 queue | NaN | 1.1 days | 0 |
| 3 | Sun 27 Sep, 06:30 UTC30d ago | 1 | NaN | 8.4 days | 1 |
| 4 | Sat 26 Sep, 08:37 UTC31d ago | 1 | NaN | 0.9 days | 1 |
| 5 | Fri 25 Sep, 21:47 UTC32d ago | 1 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 5.18.90.200:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 17:03 UTC
- hostname
- –
- first seen
- 25 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 49/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 64/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 60/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 16/1000 |
Quick answers
From the figures on this page.
Population data
What position does LocalServer take in the server rankings?
Rank #11,588 on seven-day player hours for LocalServer, within the top 54% of all ranked servers.
How many players does LocalServer hold at once?
LocalServer returns no live count at this refresh, having last been seen 14 days 3 hours ago.
Server facts
What is the Rust version on LocalServer?
Rust network protocol 2634 and build 166494 on Windows is what LocalServer runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is LocalServer, and is it online now?
Offline now for LocalServer, last seen 14 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 25 September 2026.
Where does LocalServer sit?
There is no region published for LocalServer. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 5.18.90.200:28015.
Settings and map
Which settings and rules does LocalServer run?
No gather rate appears in the name: LocalServer. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has LocalServer selected?
A procedural map runs on LocalServer, generated by the game.
Wipe schedule
On what schedule does LocalServer wipe?
No next wipe can be predicted for LocalServer, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 6 hours ago.
What is wipe day on LocalServer like?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags and filters
Which lists on Rust Data hold LocalServer, and which filters?
On Rust Data, LocalServer appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on LocalServer?
The game's server browser reads these tags from LocalServer: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into LocalServer?
Enter client.connect 5.18.90.200:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.