Rust Data

rustdata.spaceservers5.227.27.65:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 5.227.27.65:28015 checked 19d ago

PixelRush

moddedoxide

Connect

srv = rust.server("5.227.27.65:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/15 # 7% full
7-day average 0 # peak –
rank #13,607 # top 61%
last wipe 20d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct12 Oct14 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 20:02 UTC20d ago 1 NaN running 0
1 Wed 7 Oct, 20:42 UTC21d ago 1 NaN 1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
5.227.27.65:28015
region
–
max players
15
group limit
8, the default
wipe schedule
–
last wipe
8 Oct 2026, 20:02 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average102/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average128/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average98/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average30/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does PixelRush rank?

Over the last seven days PixelRush sits at #13,607 on player hours, in the top 61% of ranked servers.

How full does PixelRush run?

PixelRush returns no live count at this refresh, having last been seen 19 days 3 hours ago.

Server facts

What Rust version does PixelRush run?

Rust network protocol 2634 and build 167058 on Windows is what PixelRush runs. Steam updates your game for you, but the protocol must match to join.

How reliable is PixelRush, and is it online now?

PixelRush is offline at this refresh; the last response came 19 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 7 October 2026.

Where does PixelRush sit?

There is no region published for PixelRush. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 5.227.27.65:28015.

Map and rules

Which rules apply on PixelRush, and what settings?

The name PixelRush carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has PixelRush selected?

PixelRush runs a procedural map, which the game generates.

Wipes and dates

When does PixelRush wipe, and how often?

A rhythm cannot be read from the wipes of PixelRush on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 20 days 1 hours ago.

On PixelRush, what happens on wipe day?

The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does PixelRush appear among Rust Data lists and filters?

The Rust Data lists that PixelRush fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on PixelRush hold?

These tags are published by PixelRush and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp15 (Max players): The server lists 15 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join PixelRush?

Enter client.connect 5.227.27.65:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp15,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp15
Max players The server lists 15 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167058
Build Recorded game build: 167058.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,970 players 11,800 servers online