Offline 5.228.202.103:28115 checked 29d ago
LOCAL admission lab - no public players
Connect
srv = rust.server("5.228.202.103:28115")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 5.228.202.103:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 09:36 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 38/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 40/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 34/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Population
What position does LOCAL admission lab - no public players take in the server rankings?
Rank #16,850 on seven-day player hours for LOCAL admission lab - no public players, within the top 71% of all ranked servers.
How many players does LOCAL admission lab - no public players hold at once?
Offline now for LOCAL admission lab - no public players, with the last sample 29 days 3 hours ago.
Server facts
What is the Rust version on LOCAL admission lab - no public players?
The build is Rust network protocol 2633 and build 165217 on Windows, run by LOCAL admission lab - no public players. Steam updates your game for you, but the protocol must match to join.
How reliable is LOCAL admission lab - no public players, and is it online now?
Offline now for LOCAL admission lab - no public players, last seen 29 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.
In which location is LOCAL admission lab - no public players hosted?
For LOCAL admission lab - no public players, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 5.228.202.103:28115.
Settings and map
What rules and settings are recorded for LOCAL admission lab - no public players?
No gather rate appears in the name: LOCAL admission lab - no public players. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is not running; Valve's anti-cheat is off.
Which map has LOCAL admission lab - no public players loaded?
The game generates its map: procedural, on LOCAL admission lab - no public players.
Wipe data
On what schedule does LOCAL admission lab - no public players wipe?
Too few wipes are on record for LOCAL admission lab - no public players to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 29 days 15 hours ago.
Tags and filters
Which Rust Data filters and lists contain LOCAL admission lab - no public players?
The Rust Data lists that LOCAL admission lab - no public players fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on LOCAL admission lab - no public players hold?
These tags are published by LOCAL admission lab - no public players and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join LOCAL admission lab - no public players?
Enter client.connect 5.228.202.103:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.