Offline 5.29.9.12:28115 checked 16d ago
Mars Colony LOCAL DEVELOPMENT
Connect
srv = rust.server("5.29.9.12:28115")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 5.29.9.12:28115
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 11:17 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 158 on average | 51/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 28/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 12/1000 |
Quick answers
From the figures on this page.
Population
How does Mars Colony LOCAL DEVELOPMENT compare in the rankings?
Over the last seven days Mars Colony LOCAL DEVELOPMENT sits at #15,790 on player hours, in the top 71% of ranked servers.
How full does Mars Colony LOCAL DEVELOPMENT run?
The current row shows Mars Colony LOCAL DEVELOPMENT offline; the last response was 16 days 15 hours ago.
Server data
What Rust version does Mars Colony LOCAL DEVELOPMENT run?
Version Rust network protocol 2634 and build 167398 on Windows is reported by Mars Colony LOCAL DEVELOPMENT. Joining needs the same protocol on your game; Steam handles the update.
Is Mars Colony LOCAL DEVELOPMENT up, and what does its uptime show?
Offline now for Mars Colony LOCAL DEVELOPMENT, last seen 16 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 11 October 2026.
In which location is Mars Colony LOCAL DEVELOPMENT hosted?
There is no region published for Mars Colony LOCAL DEVELOPMENT. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 5.29.9.12:28115.
Map and rules
What rules and settings are recorded for Mars Colony LOCAL DEVELOPMENT?
You will not find a gather rate in the string Mars Colony LOCAL DEVELOPMENT. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. The VAC field reads off.
Wipe data
When does Mars Colony LOCAL DEVELOPMENT wipe, and on what schedule?
The record for Mars Colony LOCAL DEVELOPMENT holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 17 days 17 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Mars Colony LOCAL DEVELOPMENT, and which filters?
These Rust Data lists include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Mars Colony LOCAL DEVELOPMENT hold?
The game's server browser reads these tags from Mars Colony LOCAL DEVELOPMENT: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Mars Colony LOCAL DEVELOPMENT?
The manual route: launch Rust, F1, then client.connect 5.29.9.12:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.