Offline 5.42.223.38:28015 checked 31d ago
Test server
Connect
srv = rust.server("5.42.223.38:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 21:50 UTC, in 1d 21h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 21h | Fri 30 Oct, 21:50 UTC | wipe |
| 1 | 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 21h | Fri 13 Nov, 21:50 UTC | wipe |
| 3 | 29d 21h | Fri 27 Nov, 21:50 UTC | wipe |
| 4 | 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 43d 21h | Fri 11 Dec, 21:50 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 18 Sep, 21:50 UTC40d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3250 · seed 1049736- map
- Procedural Map
- size
- 3250
- seed
- 1049736
Server
srv.info()- address
- 5.42.223.38:28015
- region
- –
- max players
- 128
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 18 Sep 2026, 21:50 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 40 on average | 48/100 |
| 1 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 17 on average | 2/100 |
| 2 | СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 3/200 |
| 3 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 6/200 |
| 4 | Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 5 on average | 9/50 |
| 5 | [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 0/20 |
Quick answers
From the figures on this page.
Population data
How does Test server compare in the rankings?
Rank #16,955 on seven-day player hours for Test server, within the top 71% of all ranked servers.
What population does Test server carry?
The current row shows Test server offline; the last response was 31 days ago.
Server data
What Rust version does Test server run?
The build is Rust network protocol 2633 and build 164530 on Windows, run by Test server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Test server, and is it online now?
The latest sample has Test server offline, with a last sighting 31 days ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.
In which location is Test server hosted?
There is no region published for Test server. Rust Data does not look up where the machine stands; it shows where a server says it is. 5.42.223.38:28015 is its address.
Rules, settings, map
Which settings and rules does Test server run?
No gather rate appears in the name: Test server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has Test server loaded?
Size 3,250, seed 1049736: the procedural map on Test server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Test server wipe, and on what schedule?
The tag sets the prediction: Test server has too few wipes on record to confirm its schedule. Friday 30 October at 21:50 UTC is when the next wipe is due. The world it runs now was generated 40 days 2 hours ago. Its tags carry a wipe schedule of every two weeks.
On Test server, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 16 hours after it began.
Tags, lists
Where does Test server appear among Rust Data lists and filters?
These Rust Data lists include Test server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings do the tags on Test server hold?
The game's server browser reads these tags from Test server: gmrust (Game mode): Rust survival in its standard form; mp128 (Max players): Slot count: 128; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Test server?
Enter client.connect 5.42.223.38:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
