Offline 5.69.152.23:28015 checked 6d ago
Industrial Frontier | Local Development
Connect
srv = rust.server("5.69.152.23:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 5.69.152.23:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 17:42 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 161 on average | 29/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 42/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 32/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 11/1000 |
Quick answers
From the figures on this page.
Player counts
How does Industrial Frontier | Local Development compare in the rankings?
Player hours over seven days put Industrial Frontier | Local Development at #12,957, in the top 58% of the ranked set.
How full does Industrial Frontier | Local Development run?
The current row shows Industrial Frontier | Local Development offline; the last response was 6 days 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What Rust version does Industrial Frontier | Local Development run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Industrial Frontier | Local Development. Steam updates your game for you, but the protocol must match to join.
How reliable is Industrial Frontier | Local Development, and is it online now?
Industrial Frontier | Local Development is offline at this refresh; the last response came 6 days 7 hours ago. Uptime of 0% across the last 6 full days: 0 hours of 144. Its earliest recorded date in Rust Data is 21 October 2026.
In which location is Industrial Frontier | Local Development hosted?
For Industrial Frontier | Local Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 5.69.152.23:28015 is its address.
Settings and map
Which settings and rules does Industrial Frontier | Local Development run?
You will not find a gather rate in the string Industrial Frontier | Local Development. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Industrial Frontier | Local Development?
Industrial Frontier | Local Development runs a procedural map, which the game generates.
Wipe data
When does Industrial Frontier | Local Development wipe, and how often?
Too few wipes are on record for Industrial Frontier | Local Development to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 8 hours ago.
Tags and filters
Which lists on Rust Data hold Industrial Frontier | Local Development, and which filters?
On Rust Data, Industrial Frontier | Local Development appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Industrial Frontier | Local Development hold?
The game's server browser reads these tags from Industrial Frontier | Local Development: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Industrial Frontier | Local Development?
Enter client.connect 5.69.152.23:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.