Rust Data

rustdata.spaceservers5.83.165.189:25001.ipynb

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Online 5.83.165.189:25000 checked 10m ago

SteForceOne Part2

moddedoxide

Connect

srv = rust.server("5.83.165.189:25001")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,327 # top 69%
last wipe 27d ago # no schedule published
next wipe 7d 1h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
07d 1hThu 5 Nov, 19:00 UTCFW force wipe
135d 1hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:56 UTC FW27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1855566903
Map of SteForceOne Part2
map
Procedural Map
size
4250
seed
1855566903
Open on RustMaps

Server

srv.info()
address
5.83.165.189:25000
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:56 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average151/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average96/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average234/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Player counts

What position does SteForceOne Part2 take in the server rankings?

Player hours over seven days put SteForceOne Part2 at #15,327, in the top 69% of the ranked set.

What population does SteForceOne Part2 carry?

SteForceOne Part2 reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server data

How well does SteForceOne Part2 perform?

Averaged over 48 hours: 10 server fps, never under 10. The entity count peaked at 100,957, covering buildings, deployables and the rest of the world. Memory peaked at 3,164 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is SteForceOne Part2 on?

Rust network protocol 2635 and build 168909 on Windows is what SteForceOne Part2 runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is SteForceOne Part2, and is it up?

Online is the state at the latest refresh for SteForceOne Part2. A restart about 14 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 1 October 2026.

In which location is SteForceOne Part2 hosted?

There is no region published for SteForceOne Part2. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 5.83.165.189:25000.

Settings and map

Which rules apply on SteForceOne Part2, and what settings?

You will not find a gather rate in the string SteForceOne Part2. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has SteForceOne Part2 selected?

The game generates the map on SteForceOne Part2: procedural, size 4,250, seed 1855566903. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does SteForceOne Part2 wipe?

The only wipe SteForceOne Part2 takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 23 hours ago, and that is the one in play.

What is wipe day on SteForceOne Part2 like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does SteForceOne Part2 appear among Rust Data lists and filters?

These Rust Data lists include SteForceOne Part2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on SteForceOne Part2 hold?

Read by the game's server browser, the tags SteForceOne Part2 publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into SteForceOne Part2?

In Rust, F1 opens the console: type client.connect 5.83.165.189:25000. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,212 players 11,898 servers online