Offline 5.83.165.231:11300 checked 1d ago
Michael's server Rust
Connect
srv = rust.server("5.83.165.231:11301")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 08:17 UTC17d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 6738
- map
- Procedural Map
- size
- 4000
- seed
- 6738
Server
srv.info()- address
- 5.83.165.231:11300
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 08:17 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 132/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 148/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 117/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 33/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 33/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Michael's server Rust rank?
Over the last seven days Michael's server Rust sits at #8,286 on player hours, in the top 37% of ranked servers.
What population does Michael's server Rust carry?
Michael's server Rust returns no live count at this refresh, having last been seen 25 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on Michael's server Rust?
Server fps over the last 48 hours averages 10; the floor is 10. Entity numbers reached 95,984, and that includes buildings, deployables and the rest. The memory field tops out at 2,443 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Michael's server Rust run?
Rust network protocol 2635 and build 168909 on Windows is what Michael's server Rust runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Michael's server Rust, and is it up?
Offline now for Michael's server Rust, last seen 25 hours ago. Count back 17 hours from its reported uptime to get the last restart. Uptime of 98% across the last 7 full days: 164 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.
Where does Michael's server Rust sit?
No region is published by Michael's server Rust. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 5.83.165.231:11300 is its address.
Settings and map
What rules and settings are recorded for Michael's server Rust?
No gather rate appears in the name: Michael's server Rust. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on Michael's server Rust?
Michael's server Rust runs a procedural map of size 4,000 with seed 6738, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Michael's server Rust wipe, and on what schedule?
Too few wipes are on record for Michael's server Rust to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 12 hours ago.
On Michael's server Rust, what happens on wipe day?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 1 hours in.
Tags and filters
Which lists on Rust Data hold Michael's server Rust, and which filters?
These Rust Data lists include Michael's server Rust: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Michael's server Rust?
These tags are published by Michael's server Rust and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Michael's server Rust?
In Rust, F1 opens the console: type client.connect 5.83.165.231:11300. Launch Rust on this page does the same by opening the game through Steam and connecting.
