Rust Data

rustdata.spaceservers5.83.165.231:11301.ipynb

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Offline 5.83.165.231:11300 checked 1d ago

Michael's server Rust

moddedoxide

Connect

srv = rust.server("5.83.165.231:11301")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #8,286 # top 37%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0001:0006:0010:0015:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51021:0001:0006:0010:0015:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 08:17 UTC17d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 6738
Map of Michael's server Rust
map
Procedural Map
size
4000
seed
6738
Open on RustMaps

Server

srv.info()
address
5.83.165.231:11300
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 08:17 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average132/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average148/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average117/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average33/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average33/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Michael's server Rust rank?

Over the last seven days Michael's server Rust sits at #8,286 on player hours, in the top 37% of ranked servers.

What population does Michael's server Rust carry?

Michael's server Rust returns no live count at this refresh, having last been seen 25 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What does performance look like on Michael's server Rust?

Server fps over the last 48 hours averages 10; the floor is 10. Entity numbers reached 95,984, and that includes buildings, deployables and the rest. The memory field tops out at 2,443 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Michael's server Rust run?

Rust network protocol 2635 and build 168909 on Windows is what Michael's server Rust runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Michael's server Rust, and is it up?

Offline now for Michael's server Rust, last seen 25 hours ago. Count back 17 hours from its reported uptime to get the last restart. Uptime of 98% across the last 7 full days: 164 hours of 168. The first row Rust Data holds for it is dated 11 October 2026.

Where does Michael's server Rust sit?

No region is published by Michael's server Rust. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 5.83.165.231:11300 is its address.

Settings and map

What rules and settings are recorded for Michael's server Rust?

No gather rate appears in the name: Michael's server Rust. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

What is the map on Michael's server Rust?

Michael's server Rust runs a procedural map of size 4,000 with seed 6738, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Michael's server Rust wipe, and on what schedule?

Too few wipes are on record for Michael's server Rust to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 12 hours ago.

On Michael's server Rust, what happens on wipe day?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 1 hours in.

Tags and filters

Which lists on Rust Data hold Michael's server Rust, and which filters?

These Rust Data lists include Michael's server Rust: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Michael's server Rust?

These tags are published by Michael's server Rust and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Michael's server Rust?

In Rust, F1 opens the console: type client.connect 5.83.165.231:11300. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,222 players 11,801 servers online