Online 5.83.170.189:10900 checked 8m ago
Rust Server by nitrado.net
Connect
srv = rust.server("5.83.170.189:10901")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:56 UTC FW27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 6738
- map
- Procedural Map
- size
- 3500
- seed
- 6738
Server
srv.info()- address
- 5.83.170.189:10900
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:56 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 143/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 189/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Rust Server by nitrado.net rank?
Rank #13,017 on seven-day player hours for Rust Server by nitrado.net, within the top 59% of all ranked servers.
How full does Rust Server by nitrado.net run?
The sample now reads 0 players for Rust Server by nitrado.net, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 0 players.
Server facts
How smoothly does Rust Server by nitrado.net run?
The 48-hour average is 10 server fps, with a low of 10. Entity numbers reached 66,485, and that includes buildings, deployables and the rest. The memory field tops out at 2,127 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Rust Server by nitrado.net on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Rust Server by nitrado.net. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Server by nitrado.net, and is it up?
Online is the state at the latest refresh for Rust Server by nitrado.net. The uptime it reports puts the last restart about 2 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 19 September 2026.
In which location is Rust Server by nitrado.net hosted?
For Rust Server by nitrado.net, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 5.83.170.189:10900 is its address.
Rules, settings, map
Which rules apply on Rust Server by nitrado.net, and what settings?
The name Rust Server by nitrado.net carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Rust Server by nitrado.net?
The game generates the map on Rust Server by nitrado.net: procedural, size 3,500, seed 6738. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Rust Server by nitrado.net wipe, and how often?
Once a month Rust Server by nitrado.net wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 27 days 16 hours ago.
On Rust Server by nitrado.net, what happens on wipe day?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Where does Rust Server by nitrado.net appear among Rust Data lists and filters?
These Rust Data lists include Rust Server by nitrado.net: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust Server by nitrado.net hold?
These tags are published by Rust Server by nitrado.net and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Rust Server by nitrado.net?
The manual route: launch Rust, F1, then client.connect 5.83.170.189:10900. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
