Rust Data

rustdata.spaceservers50.169.108.2:28037.ipynb

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Offline 50.169.108.2:28035 checked 3d ago

castletest (private prototype)

moddedcarbonpve

Connect

srv = rust.server("50.169.108.2:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 4d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct9 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 15:13 UTC4d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
50.169.108.2:28035
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 15:13 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average103/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average160/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average24/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average70/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average5/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average48/100

Quick answers

From the figures on this page.

Player counts

How does castletest (private prototype) compare in the rankings?

Rank #15,338 on seven-day player hours for castletest (private prototype), within the top 69% of all ranked servers.

How full does castletest (private prototype) run?

castletest (private prototype) returns no live count at this refresh, having last been seen 3 days 15 hours ago. Over the last seven days it averaged 0 players.

Server data

Which Rust version is castletest (private prototype) on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by castletest (private prototype). Joining needs the same protocol on your game; Steam handles the update.

How reliable is castletest (private prototype), and is it online now?

The latest sample has castletest (private prototype) offline, with a last sighting 3 days 15 hours ago. 9 of 168 hours up over the last 7 full days, or 5%. Its earliest recorded date in Rust Data is 4 October 2026.

Where does castletest (private prototype) sit?

For castletest (private prototype), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 50.169.108.2:28035.

Settings and map

What rules and settings are recorded for castletest (private prototype)?

No gather rate appears in the name: castletest (private prototype). No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has castletest (private prototype) loaded?

A procedural map runs on castletest (private prototype), generated by the game.

Wipe data

On what schedule does castletest (private prototype) wipe?

A rhythm cannot be read from the wipes of castletest (private prototype) on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days 19 hours ago, and that is the one in play.

On castletest (private prototype), what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Where does castletest (private prototype) appear among Rust Data lists and filters?

On Rust Data, castletest (private prototype) appears in these lists: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on castletest (private prototype)?

Read by the game's server browser, the tags castletest (private prototype) publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to castletest (private prototype)?

Enter client.connect 50.169.108.2:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players The server lists 4 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,753 players 11,714 servers online