Offline 50.169.108.2:28035 checked 3d ago
castletest (private prototype)
Connect
srv = rust.server("50.169.108.2:28037")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 15:13 UTC4d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 50.169.108.2:28035
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 15:13 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 103/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 160/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 24/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 70/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 5/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 48/100 |
Quick answers
From the figures on this page.
Player counts
How does castletest (private prototype) compare in the rankings?
Rank #15,338 on seven-day player hours for castletest (private prototype), within the top 69% of all ranked servers.
How full does castletest (private prototype) run?
castletest (private prototype) returns no live count at this refresh, having last been seen 3 days 15 hours ago. Over the last seven days it averaged 0 players.
Server data
Which Rust version is castletest (private prototype) on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by castletest (private prototype). Joining needs the same protocol on your game; Steam handles the update.
How reliable is castletest (private prototype), and is it online now?
The latest sample has castletest (private prototype) offline, with a last sighting 3 days 15 hours ago. 9 of 168 hours up over the last 7 full days, or 5%. Its earliest recorded date in Rust Data is 4 October 2026.
Where does castletest (private prototype) sit?
For castletest (private prototype), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 50.169.108.2:28035.
Settings and map
What rules and settings are recorded for castletest (private prototype)?
No gather rate appears in the name: castletest (private prototype). No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has castletest (private prototype) loaded?
A procedural map runs on castletest (private prototype), generated by the game.
Wipe data
On what schedule does castletest (private prototype) wipe?
A rhythm cannot be read from the wipes of castletest (private prototype) on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days 19 hours ago, and that is the one in play.
On castletest (private prototype), what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Where does castletest (private prototype) appear among Rust Data lists and filters?
On Rust Data, castletest (private prototype) appears in these lists: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on castletest (private prototype)?
Read by the game's server browser, the tags castletest (private prototype) publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to castletest (private prototype)?
Enter client.connect 50.169.108.2:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.