Offline 50.20.242.36:28015 checked 16d ago
Local Dev Server
Connect
srv = rust.server("50.20.242.36:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 21:45 UTC16d ago | 1 | NaN | running | 1 |
| 1 | Mon 12 Oct, 08:46 UTC17d ago | 1 | NaN | 0.5 days | 0 |
| 2 | Fri 9 Oct, 22:30 UTC19d ago | 1 | halved by day 1 | 2.4 days | 1 |
| 3 | Thu 8 Oct, 20:43 UTC20d ago | 1 | NaN | 1.1 days | 0 |
| 4 | Wed 7 Oct, 00:22 UTC22d ago | 1 | NaN | 1.8 days | 0 |
| 5 | Tue 6 Oct, 00:17 UTC23d ago | 1 | NaN | 1 days | 0 |
| 6 | Mon 5 Oct, 17:39 UTC23d ago | 1 | NaN | 0.3 days | 1 |
| 7 | Sun 4 Oct, 19:10 UTC24d ago | 1 | NaN | 0.9 days | 1 |
| 8 | Wed 30 Sep, 14:10 UTC28d ago | 1 | NaN | 4.2 days | 1 |
| 9 | Tue 29 Sep, 20:37 UTC29d ago | 1 | NaN | 0.7 days | 1 |
| 10 | Thu 17 Sep, 13:45 UTC42d ago | 1 | NaN | 12.3 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 50.20.242.36:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 21:45 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 188/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 84/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 27/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 273/700 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Local Dev Server rank?
Rank #13,283 on seven-day player hours for Local Dev Server, within the top 61% of all ranked servers.
What population does Local Dev Server carry?
Offline now for Local Dev Server, with the last sample 16 days 15 hours ago.
About the server
Which Rust version is Local Dev Server on?
Version Rust network protocol 2634 and build 167584 on Windows is reported by Local Dev Server. Steam updates your game for you, but the protocol must match to join.
Is Local Dev Server up, and what does its uptime show?
Local Dev Server is offline at this refresh; the last response came 16 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.
Which location does Local Dev Server run from?
No region is published by Local Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 50.20.242.36:28015.
Map and rules
Which settings and rules does Local Dev Server run?
No gather rate appears in the name: Local Dev Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Wipe data
When does Local Dev Server wipe, and on what schedule?
Irregular wipe times on Local Dev Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 16 days 16 hours ago.
On Local Dev Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Lists and tags
Where does Local Dev Server appear among Rust Data lists and filters?
These Rust Data lists include Local Dev Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Local Dev Server hold?
These tags are published by Local Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Local Dev Server?
Enter client.connect 50.20.242.36:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.