Rust Data

rustdata.spaceservers50.20.242.36:28017.ipynb

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Offline 50.20.242.36:28015 checked 16d ago

Local Dev Server

moddedoxide

Connect

srv = rust.server("50.20.242.36:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,283 # top 61%
last wipe 16d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct9 Oct14 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 21:45 UTC16d ago 1 NaN running 1
1 Mon 12 Oct, 08:46 UTC17d ago 1 NaN 0.5 days 0
2 Fri 9 Oct, 22:30 UTC19d ago 1 halved by day 1 2.4 days 1
3 Thu 8 Oct, 20:43 UTC20d ago 1 NaN 1.1 days 0
4 Wed 7 Oct, 00:22 UTC22d ago 1 NaN 1.8 days 0
5 Tue 6 Oct, 00:17 UTC23d ago 1 NaN 1 days 0
6 Mon 5 Oct, 17:39 UTC23d ago 1 NaN 0.3 days 1
7 Sun 4 Oct, 19:10 UTC24d ago 1 NaN 0.9 days 1
8 Wed 30 Sep, 14:10 UTC28d ago 1 NaN 4.2 days 1
9 Tue 29 Sep, 20:37 UTC29d ago 1 NaN 0.7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
50.20.242.36:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 21:45 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average188/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average84/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average273/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Local Dev Server rank?

Rank #13,283 on seven-day player hours for Local Dev Server, within the top 61% of all ranked servers.

What population does Local Dev Server carry?

Offline now for Local Dev Server, with the last sample 16 days 15 hours ago.

About the server

Which Rust version is Local Dev Server on?

Version Rust network protocol 2634 and build 167584 on Windows is reported by Local Dev Server. Steam updates your game for you, but the protocol must match to join.

Is Local Dev Server up, and what does its uptime show?

Local Dev Server is offline at this refresh; the last response came 16 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.

Which location does Local Dev Server run from?

No region is published by Local Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 50.20.242.36:28015.

Map and rules

Which settings and rules does Local Dev Server run?

No gather rate appears in the name: Local Dev Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Wipe data

When does Local Dev Server wipe, and on what schedule?

Irregular wipe times on Local Dev Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 16 days 16 hours ago.

On Local Dev Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Lists and tags

Where does Local Dev Server appear among Rust Data lists and filters?

These Rust Data lists include Local Dev Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Local Dev Server hold?

These tags are published by Local Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Local Dev Server?

Enter client.connect 50.20.242.36:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,292 players 11,842 servers online