Offline 50.20.242.36:28035 checked 3d ago
Starlight Local Calibration
Connect
srv = rust.server("50.20.242.36:28037")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 05:19 UTC4d ago | NaN | NaN | NaN | 0 |
| 1 | Sun 25 Oct, 01:38 UTC4d ago | NaN | NaN | NaN | 1 |
| 2 | Sun 25 Oct, 01:06 UTC4d ago | NaN | NaN | NaN | 0 |
| 3 | Sat 24 Oct, 21:20 UTC4d ago | NaN | NaN | NaN | 1 |
| 4 | Fri 23 Oct, 23:01 UTC5d ago | NaN | NaN | NaN | 1 |
| 5 | Fri 23 Oct, 22:28 UTC5d ago | NaN | NaN | NaN | 1 |
| 6 | Fri 23 Oct, 21:17 UTC5d ago | NaN | NaN | NaN | 0 |
| 7 | Wed 21 Oct, 21:51 UTC7d ago | NaN | NaN | NaN | 1 |
| 8 | Wed 21 Oct, 20:43 UTC7d ago | NaN | NaN | NaN | 0 |
| 9 | Wed 21 Oct, 18:55 UTC7d ago | NaN | NaN | NaN | 1 |
| 10 | Wed 21 Oct, 18:25 UTC7d ago | NaN | NaN | NaN | 1 |
| 11 | Wed 21 Oct, 16:39 UTC7d ago | NaN | NaN | NaN | 1 |
| 12 | Wed 21 Oct, 15:31 UTC7d ago | NaN | NaN | NaN | 0 |
| 13 | Tue 20 Oct, 22:29 UTC8d ago | NaN | NaN | NaN | 0 |
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 50.20.242.36:28035
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 117 on average | 22/300 |
| 1 | CSL | EU Staging | EU · groups of 8+ · 24 on average | 1/64 |
| 2 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 7/300 |
| 3 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 1/40 |
| 4 | Warriors | groups of 8+ · 2 on average | 3/100 |
| 5 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0/50 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Starlight Local Calibration rank?
Over the last seven days Starlight Local Calibration sits at #8,636 on player hours, in the top 39% of ranked servers.
How many players does Starlight Local Calibration hold at once?
Offline now for Starlight Local Calibration, with the last sample 3 days 19 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What is the Rust version on Starlight Local Calibration?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Starlight Local Calibration. Joining needs the same protocol on your game; Steam handles the update.
Is Starlight Local Calibration up, and what does its uptime show?
The latest sample has Starlight Local Calibration offline, with a last sighting 3 days 19 hours ago. Uptime of 14% across the last 7 full days: 24 hours of 168. Its earliest recorded date in Rust Data is 20 October 2026.
Where does Starlight Local Calibration sit?
No region is published by Starlight Local Calibration. Rust Data does not look up where the machine stands; it shows where a server says it is. 50.20.242.36:28035 is its address.
Rules, settings, map
What rules and settings are recorded for Starlight Local Calibration?
You will not find a gather rate in the string Starlight Local Calibration. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Wipes and dates
When does Starlight Local Calibration wipe, and on what schedule?
A new world arrives every few hours on Starlight Local Calibration, so no wipe schedule is kept and those resets do not count as wipes.
Lists and tags
Which lists on Rust Data hold Starlight Local Calibration, and which filters?
These Rust Data lists include Starlight Local Calibration: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Starlight Local Calibration hold?
These tags are published by Starlight Local Calibration and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Starlight Local Calibration?
Enter client.connect 50.20.242.36:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.