Rust Data

rustdata.spaceservers50.33.245.148:28016.ipynb

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Offline 50.33.245.148:28015 checked 3d ago

DayZ Apocalypse Duo - No Jungle

moddedcarbon

Connect

srv = rust.server("50.33.245.148:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 2/10 # 20% full
7-day average 1 # peak 2
rank #9,535 # top 43%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 20:46 UTC3d ago 2 NaN running 1
1 Thu 22 Oct, 00:58 UTC7d ago 2 halved by day 1 3.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
50.33.245.148:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 20:46 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average165/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average94/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average235/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average350/350

Quick answers

From the figures on this page.

Player counts

What position does DayZ Apocalypse Duo - No Jungle take in the server rankings?

Rank #9,535 on seven-day player hours for DayZ Apocalypse Duo - No Jungle, within the top 43% of all ranked servers.

What population does DayZ Apocalypse Duo - No Jungle carry?

DayZ Apocalypse Duo - No Jungle returns no live count at this refresh, having last been seen 3 days 18 hours ago. Over the last seven days it averaged 1 players and peaked at 2.

About the server

What Rust version does DayZ Apocalypse Duo - No Jungle run?

Rust network protocol 2635 and build 168909 on Windows is what DayZ Apocalypse Duo - No Jungle runs. Steam updates your game for you, but the protocol must match to join.

Is DayZ Apocalypse Duo - No Jungle up, and what does its uptime show?

The latest sample has DayZ Apocalypse Duo - No Jungle offline, with a last sighting 3 days 18 hours ago. 6 of 168 hours up over the last 7 full days, or 4%. The first row Rust Data holds for it is dated 21 October 2026.

Where does DayZ Apocalypse Duo - No Jungle sit?

There is no region published for DayZ Apocalypse Duo - No Jungle. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 50.33.245.148:28015.

Map and rules

Which settings and rules does DayZ Apocalypse Duo - No Jungle run?

The name DayZ Apocalypse Duo - No Jungle carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has DayZ Apocalypse Duo - No Jungle selected?

DayZ Apocalypse Duo - No Jungle runs a procedural map, which the game generates.

Wipe schedule

On what schedule does DayZ Apocalypse Duo - No Jungle wipe?

The record for DayZ Apocalypse Duo - No Jungle holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 3 days 20 hours ago.

On DayZ Apocalypse Duo - No Jungle, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.

Lists and tags

Which lists on Rust Data hold DayZ Apocalypse Duo - No Jungle, and which filters?

On Rust Data, DayZ Apocalypse Duo - No Jungle appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on DayZ Apocalypse Duo - No Jungle hold?

These tags are published by DayZ Apocalypse Duo - No Jungle and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into DayZ Apocalypse Duo - No Jungle?

In Rust, F1 opens the console: type client.connect 50.33.245.148:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,350 players 11,893 servers online