Rust Data

rustdata.spaceservers51.161.145.132:21516.ipynb

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Offline 51.161.145.132:21515 checked 16d ago

Smasher & Masher's Server

moddedoxide

Connect

srv = rust.server("51.161.145.132:21516")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,352 # top 71%
last wipe 39d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 20 Sep, 22:17 UTC39d ago 2 NaN running 0
1 Sun 20 Sep, 07:07 UTC39d ago 2 NaN 0.6 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 12890647
Map of Smasher & Masher's Server
map
Procedural Map
size
4500
seed
12890647
Open on RustMaps

Server

srv.info()
address
51.161.145.132:21515
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
20 Sep 2026, 22:17 UTC
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average17/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average31/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average40/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average160/200

Quick answers

From the figures on this page.

Population data

What position does Smasher & Masher's Server take in the server rankings?

Rank #15,352 on seven-day player hours for Smasher & Masher's Server, within the top 71% of all ranked servers.

How full does Smasher & Masher's Server run?

The current row shows Smasher & Masher's Server offline; the last response was 16 days 10 hours ago.

Server data

Which Rust version is Smasher & Masher's Server on?

Version Rust network protocol 2633 and build 164530 on Linux is reported by Smasher & Masher's Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Smasher & Masher's Server, and is it online now?

Smasher & Masher's Server is offline at this refresh; the last response came 16 days 10 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 20 September 2026.

Where does Smasher & Masher's Server sit?

There is no region published for Smasher & Masher's Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 51.161.145.132:21515.

Map and rules

Which rules apply on Smasher & Masher's Server, and what settings?

You will not find a gather rate in the string Smasher & Masher's Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Smasher & Masher's Server selected?

The game generates the map on Smasher & Masher's Server: procedural, size 4,500, seed 12890647. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Smasher & Masher's Server wipe, and how often?

A rhythm cannot be read from the wipes of Smasher & Masher's Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 39 days 3 hours ago, and that is the one in play.

What is wipe day on Smasher & Masher's Server like?

The average peak over recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Smasher & Masher's Server appear among Rust Data lists and filters?

On Rust Data, Smasher & Masher's Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Smasher & Masher's Server hold?

The game's server browser reads these tags from Smasher & Masher's Server: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Smasher & Masher's Server?

In Rust, F1 opens the console: type client.connect 51.161.145.132:21515. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players 2 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Recorded game build: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,760 players 11,745 servers online