Offline 51.161.199.81:29015 checked 27d ago
RevRust Dev Server
Connect
srv = rust.server("51.161.199.81:29016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 13:46 UTC27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 144/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16/1000 |
Quick answers
From the figures on this page.
Population data
What position does RevRust Dev Server take in the server rankings?
Rank #15,938 on seven-day player hours for RevRust Dev Server, within the top 69% of all ranked servers.
How full does RevRust Dev Server run?
RevRust Dev Server returns no live count at this refresh, having last been seen 27 days 7 hours ago.
Server facts
What is the Rust version on RevRust Dev Server?
Rust network protocol 2633 and build 165217 on Linux is what RevRust Dev Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is RevRust Dev Server, and is it online now?
Offline now for RevRust Dev Server, last seen 27 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.
Where does RevRust Dev Server sit?
There is no region published for RevRust Dev Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.161.199.81:29015 is its address.
Rules, settings, map
Which settings and rules does RevRust Dev Server run?
No gather rate appears in the name: RevRust Dev Server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on RevRust Dev Server?
RevRust Dev Server runs a procedural map of size 4,800 with seed 1601604974, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Join Us Today.
Wipe data
When does RevRust Dev Server wipe, and how often?
A rhythm cannot be read from the wipes of RevRust Dev Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 20 hours ago.
On RevRust Dev Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which lists on Rust Data hold RevRust Dev Server, and which filters?
These Rust Data lists include RevRust Dev Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on RevRust Dev Server hold?
Read by the game's server browser, the tags RevRust Dev Server publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; oxidation (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to RevRust Dev Server?
Enter client.connect 51.161.199.81:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://revolutionrust.co is the website recorded for it.