Rust Data

rustdata.spaceservers51.161.209.108:20404.ipynb

Run all rust-data · live

‹ All servers

Offline 51.161.209.108:20400 checked 21d ago

4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("51.161.209.108:20404")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,923 # top 72%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct5 Oct8 Oct12 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 17:37 UTC26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
51.161.209.108:20400
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 17:37 UTC
hostname
–
first seen
28 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average21/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average182/215

Quick answers

From the figures on this page.

Population data

What position does 4Netplayers Rust Server take in the server rankings?

Over the last seven days 4Netplayers Rust Server sits at #15,923 on player hours, in the top 72% of ranked servers.

How full does 4Netplayers Rust Server run?

The current row shows 4Netplayers Rust Server offline; the last response was 21 days 23 hours ago.

Server data

Which Rust version is 4Netplayers Rust Server on?

The build is Rust network protocol 2634 and build 166652 on Linux, run by 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers Rust Server, and is it up?

The latest sample has 4Netplayers Rust Server offline, with a last sighting 21 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 28 September 2026.

Which location does 4Netplayers Rust Server run from?

No region is published by 4Netplayers Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.161.209.108:20400 is its address.

Rules, settings, map

Which settings and rules does 4Netplayers Rust Server run?

You will not find a gather rate in the string 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has 4Netplayers Rust Server selected?

Size 4,000, seed 1234567890: the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does 4Netplayers Rust Server wipe, and on what schedule?

The record for 4Netplayers Rust Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 7 hours ago.

What is wipe day on 4Netplayers Rust Server like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does 4Netplayers Rust Server appear among Rust Data lists and filters?

The Rust Data lists that 4Netplayers Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on 4Netplayers Rust Server hold?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to 4Netplayers Rust Server?

Enter client.connect 51.161.209.108:20400 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build The server runs build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online