Online 51.161.8.143:28029 checked 6m ago
???
Connect
srv = rust.server("51.161.8.143:28030")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 01:28 UTC25d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3750 · seed 2147483647
- map
- Procedural Map
- size
- 3750
- seed
- 2147483647
Server
srv.info()- address
- 51.161.8.143:28029
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 01:28 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 189/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 170/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 59/1000 |
Quick answers
From the figures on this page.
Population data
How does ??? compare in the rankings?
Over the last seven days ??? sits at #10,810 on player hours, in the top 49% of ranked servers.
How full does ??? run?
Point query at this second: ??? returns 0 players. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How well does ??? perform?
Server fps over the last 48 hours averages 30; the floor is 30. Buildings, deployables and all else in the world took the count as high as 85,998 entities. Memory peaked at 4,019 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is ??? on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by ???. The protocol has to match before you can join, and Steam does the updating.
How reliable is ???, and is it up?
The current sample puts ??? online. Count back 6 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does ??? sit?
For ???, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 51.161.8.143:28029.
Rules, settings, map
What rules and settings are recorded for ????
You will not find a gather rate in the string ???. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.
Which map has ??? selected?
The game generates the map on ???: procedural, size 3,750, seed 2147483647. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does ??? wipe, and how often?
The record for ??? holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 17 hours ago.
On ???, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 20 hours in.
Lists and tags
Where does ??? appear among Rust Data lists and filters?
On Rust Data, ??? appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on ????
Read by the game's server browser, the tags ??? publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to ????
Enter client.connect 51.161.8.143:28029 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.