Rust Data

rustdata.spaceservers51.195.61.139:22304.ipynb

Run all rust-data · live

‹ All servers

Offline 51.195.61.139:22300 checked 14d ago

4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("51.195.61.139:22304")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,150 # top 70%
last wipe 24d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 03:33 UTC24d ago 1 NaN running 0
1 Sun 20 Sep, 13:37 UTC39d ago 4 halved by day 1 14.6 days 2
2 Mon 14 Sep, 16:14 UTC45d ago 4 held half 5.9 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1800 · seed 1234567890
Map of 4Netplayers Rust Server
map
Custom Map
size
1800
seed
1234567890

Server

srv.info()
address
51.195.61.139:22300
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 03:33 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average61/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average107/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average114/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Quick answers

From the figures on this page.

Population data

How does 4Netplayers Rust Server compare in the rankings?

Rank #15,150 on seven-day player hours for 4Netplayers Rust Server, within the top 70% of all ranked servers.

How full does 4Netplayers Rust Server run?

4Netplayers Rust Server returns no live count at this refresh, having last been seen 14 days 12 hours ago.

Server facts

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers Rust Server, and is it online now?

Offline now for 4Netplayers Rust Server, last seen 14 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does 4Netplayers Rust Server sit?

No region is published by 4Netplayers Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.195.61.139:22300 is its address.

Rules, settings, map

Which rules apply on 4Netplayers Rust Server, and what settings?

The name 4Netplayers Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has 4Netplayers Rust Server loaded?

Size 1,800, seed 1234567890: the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe schedule

On what schedule does 4Netplayers Rust Server wipe?

Irregular wipe times on 4Netplayers Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 17 hours ago.

On 4Netplayers Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. The crowd on the latest wipe topped out 5 hours after it began. Half the peak or more was held to the next wipe in 50% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags and filters

Which Rust Data filters and lists contain 4Netplayers Rust Server?

The Rust Data lists that 4Netplayers Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on 4Netplayers Rust Server?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to 4Netplayers Rust Server?

Enter client.connect 51.195.61.139:22300 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Recorded game build: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,018 players 11,844 servers online